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Searched refs:rcBindTexture (Results 1 – 8 of 8) sorted by relevance

/development/tools/emulator/opengl/system/renderControl_enc/
DrenderControl_ftable.h31 {"rcBindTexture", (void*)rcBindTexture},
DrenderControl_client_context.h31 rcBindTexture_client_proc_t rcBindTexture; member
57 …xture_client_proc_t f) { rcBindTexture_client_proc_t retval = rcBindTexture; rcBindTexture = f; re… in set_rcBindTexture()
DrenderControl_entry.cpp29 void rcBindTexture(uint32_t colorBuffer);
163 void rcBindTexture(uint32_t colorBuffer) in rcBindTexture() function
166 ctx->rcBindTexture(ctx, colorBuffer); in rcBindTexture()
DrenderControl.in21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
DREADME110 void rcBindTexture(uint32_t colorBuffer);
/development/tools/emulator/opengl/system/GLESv2/
Dgl2.cpp69 rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle); in glEGLImageTargetTexture2DOES()
/development/tools/emulator/opengl/system/GLESv1/
Dgl.cpp69 rcEnc->rcBindTexture(rcEnc, in glEGLImageTargetTexture2DOES()
/development/tools/emulator/opengl/system/egl/
Degl.cpp823 rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer()); in eglBindTexImage()