Searched refs:ATTACHED_SHADERS (Results 1 – 3 of 3) sorted by relevance
259 ATTACHED_SHADERS = 0x8B85, enumerator
259 const unsigned int ATTACHED_SHADERS = 0x8B85;
1873 … m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ATTACHED_SHADERS, &numShaders); in getAttachedShaders()2244 case GraphicsContext3D::ATTACHED_SHADERS: in getProgramParameter()