Searched refs:AnimationState (Results 1 – 5 of 5) sorted by relevance
36 private enum AnimationState { enum in EnemyAnimationComponent45 private AnimationState mState;56 mState = AnimationState.IDLING; in reset()77 mState = AnimationState.ATTACKING; in update()79 mState = AnimationState.HIDING; in update()81 mState = AnimationState.MOVING; in update()98 mState = AnimationState.ATTACKING; in update()100 mState = AnimationState.HIDING; in update()102 mState = AnimationState.IDLING; in update()109 mState = AnimationState.IDLING; in update()[all …]
43 enum AnimationState { enum72 bool ValidateLoadingAnimation(AnimationState animation_state);74 AnimationState animation_state() const { return animation_state_; } in animation_state()99 AnimationState animation_state_;172 bool ValidateLoadingAnimation(AnimationState animation_state);
172 AnimationState animation_state) { in ValidateLoadingAnimation()366 bool TabRendererGtk::ValidateLoadingAnimation(AnimationState animation_state) { in ValidateLoadingAnimation()
829 TabRendererGtk::AnimationState state; in UpdateLoadingAnimations()
59 enum AnimationState {93 - (AnimationState)animationState;132 - (AnimationState)animationState {302 AnimationState state = [animation_ animationState];