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Searched refs:AnimationStateInputPlayStatePaused (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/page/animation/
DAnimationBase.cpp993 …on || input == AnimationStateInputPlayStateRunning || input == AnimationStateInputPlayStatePaused); in updateStateMachine()
1000 …ASSERT(input == AnimationStateInputStartTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()
1019 … ASSERT(input == AnimationStateInputStyleAvailable || input == AnimationStateInputPlayStatePaused); in updateStateMachine()
1051 … ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused); in updateStateMachine()
1081 … ASSERT(input == AnimationStateInputLoopTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()
1098 … ASSERT(input == AnimationStateInputEndTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()
1272 …updateStateMachine(pause ? AnimationStateInputPlayStatePaused : AnimationStateInputPlayStateRunni… in updatePlayState()
DAnimationBase.h93 AnimationStateInputPlayStatePaused, // play state running -> paused enumerator