Searched refs:AnimationStateInputPlayStatePaused (Results 1 – 2 of 2) sorted by relevance
993 …on || input == AnimationStateInputPlayStateRunning || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1000 …ASSERT(input == AnimationStateInputStartTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1019 … ASSERT(input == AnimationStateInputStyleAvailable || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1051 … ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1081 … ASSERT(input == AnimationStateInputLoopTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1098 … ASSERT(input == AnimationStateInputEndTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1272 …updateStateMachine(pause ? AnimationStateInputPlayStatePaused : AnimationStateInputPlayStateRunni… in updatePlayState()
93 AnimationStateInputPlayStatePaused, // play state running -> paused enumerator