Searched refs:AnimationStateInputStartTimeSet (Results 1 – 2 of 2) sorted by relevance
87 AnimationStateInputStartTimeSet, // m_startTime was set enumerator103 updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, startTime); in onAnimationStartResponse()
977 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime()); in updateStateMachine()1033 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime()); in updateStateMachine()1051 … ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1053 if (input == AnimationStateInputStartTimeSet) { in updateStateMachine()1143 …ERT(input == AnimationStateInputPlayStateRunning || input == AnimationStateInputStartTimeSet || in… in updateStateMachine()1166 … updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime()); in updateStateMachine()1177 if (input == AnimationStateInputStartTimeSet) { in updateStateMachine()