Searched refs:AnimationStatePausedRun (Results 1 – 2 of 2) sorted by relevance
76 AnimationStatePausedRun, // animation paused when in LOOPING or ENDING state enumerator
1094 m_animState = AnimationStatePausedRun; in updateStateMachine()1121 m_animState = AnimationStatePausedRun; in updateStateMachine()1138 case AnimationStatePausedRun: in updateStateMachine()1148 if (m_animState == AnimationStatePausedRun) in updateStateMachine()1182 m_animState = AnimationStatePausedRun; in updateStateMachine()