Searched refs:AttributeSlots (Results 1 – 3 of 3) sorted by relevance
1686 prog->AttributeSlots = 0; in link_shaders()1690 if (param.Location + param.Slots > prog->AttributeSlots) in link_shaders()1691 prog->AttributeSlots = param.Location + param.Slots; in link_shaders()
271 …ALOGD("slots: attribute=%d varying=%d uniforms=%d \n", program->AttributeSlots, program->VaryingSl… in GGLShaderProgramLink()704 *params = program->AttributeSlots; in GGLShaderProgramGetiv()
2148 unsigned AttributeSlots;/**< [0,AttributeSlots-1] read by vertex shader */ member