Searched refs:ClickHandlingState (Results 1 – 8 of 8) sorted by relevance
70 PassOwnPtr<ClickHandlingState> CheckboxInputType::willDispatchClick() in willDispatchClick()75 OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState); in willDispatchClick()88 void CheckboxInputType::didDispatchClick(Event* event, const ClickHandlingState& state) in didDispatchClick()
150 PassOwnPtr<ClickHandlingState> RadioInputType::willDispatchClick() in willDispatchClick()159 OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState); in willDispatchClick()172 void RadioInputType::didDispatchClick(Event* event, const ClickHandlingState& state) in didDispatchClick()
48 virtual PassOwnPtr<ClickHandlingState> willDispatchClick();49 virtual void didDispatchClick(Event*, const ClickHandlingState&);
53 virtual PassOwnPtr<ClickHandlingState> willDispatchClick();54 virtual void didDispatchClick(Event*, const ClickHandlingState&);
63 struct ClickHandlingState { struct166 virtual PassOwnPtr<ClickHandlingState> willDispatchClick();167 virtual void didDispatchClick(Event*, const ClickHandlingState&);
511 PassOwnPtr<ClickHandlingState> InputType::willDispatchClick() in willDispatchClick()513 return PassOwnPtr<ClickHandlingState>(); in willDispatchClick()516 void InputType::didDispatchClick(Event*, const ClickHandlingState&) in didDispatchClick() argument
1014 …OwnPtr<ClickHandlingState> state = adoptPtr(static_cast<ClickHandlingState*>(dataFromPreDispatch)); in postDispatchEventHandler()
34040 Added ClickHandlingState structure. Changed the argument to create