/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
D | CollisionShape.java | 45 public abstract class CollisionShape implements Savable { class 47 protected com.bulletphysics.collision.shapes.CollisionShape cShape; 51 public CollisionShape() { in CollisionShape() method in CollisionShape 71 public com.bulletphysics.collision.shapes.CollisionShape getCShape() { in getCShape() 78 public void setCShape(com.bulletphysics.collision.shapes.CollisionShape cShape) { in setCShape()
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D | CompoundCollisionShape.java | 56 public class CompoundCollisionShape extends CollisionShape { 69 public void addChildShape(CollisionShape shape, Vector3f location) { in addChildShape() 81 public void addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation) { in addChildShape() 92 private void addChildShapeDirect(CollisionShape shape, Vector3f location, Matrix3f rotation) { in addChildShapeDirect() 106 public void removeChildShape(CollisionShape shape) { in removeChildShape()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/ |
D | ChildCollisionShape.java | 8 import com.jme3.bullet.collision.shapes.CollisionShape; 22 public CollisionShape shape; 27 public ChildCollisionShape(Vector3f location, Matrix3f rotation, CollisionShape shape) { in ChildCollisionShape() 44 …shape = (CollisionShape) capsule.readSavable("shape", new BoxCollisionShape(new Vector3f(1, 1, 1))… in read()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 34 import com.jme3.bullet.collision.shapes.CollisionShape; 64 public static Spatial getDebugShape(CollisionShape collisionShape) { in getDebugShape() 75 CollisionShape ccollisionShape = childCollisionShape.shape; in getDebugShape() 104 private static Geometry createDebugShape(CollisionShape shape) { in createDebugShape() 112 public static Mesh getDebugMesh(CollisionShape shape) { in getDebugMesh()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
D | CompoundCollisionShape.java | 53 public class CompoundCollisionShape extends CollisionShape { 67 public void addChildShape(CollisionShape shape, Vector3f location) { in addChildShape() 80 public void addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation) { in addChildShape() 92 private void addChildShapeDirect(CollisionShape shape, Vector3f location, Matrix3f rotation) { in addChildShapeDirect() 107 public void removeChildShape(CollisionShape shape) { in removeChildShape()
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D | CollisionShape.java | 46 public abstract class CollisionShape implements Savable { class 52 public CollisionShape() { in CollisionShape() method in CollisionShape
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
D | PhysicsCollisionObject.java | 35 import com.jme3.bullet.collision.shapes.CollisionShape; 62 protected CollisionShape collisionShape; 90 public void setCollisionShape(CollisionShape collisionShape) { in setCollisionShape() 99 public CollisionShape getCollisionShape() { in getCollisionShape() 284 CollisionShape shape = (CollisionShape) capsule.readSavable("collisionShape", null); in read()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
D | PhysicsCollisionObject.java | 35 import com.jme3.bullet.collision.shapes.CollisionShape; 65 protected CollisionShape collisionShape; 93 public void setCollisionShape(CollisionShape collisionShape) { in setCollisionShape() 102 public CollisionShape getCollisionShape() { in getCollisionShape() 312 CollisionShape shape = (CollisionShape) capsule.readSavable("collisionShape", null); in read()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 39 import com.jme3.bullet.collision.shapes.CollisionShape; 73 public static Spatial getDebugShape(CollisionShape collisionShape) { in getDebugShape() 84 CollisionShape ccollisionShape = childCollisionShape.shape; in getDebugShape() 114 private static Geometry createDebugShape(CollisionShape shape) { in createDebugShape() 122 public static Mesh getDebugMesh(CollisionShape shape) { in getDebugMesh()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/ |
D | CollisionShapeFactory.java | 112 CollisionShape childShape = dynamic in createCompoundShape() 163 public static CollisionShape createMeshShape(Spatial spatial) { in createMeshShape() 184 public static CollisionShape createDynamicMeshShape(Spatial spatial) { in createDynamicMeshShape() 195 public static CollisionShape createBoxShape(Spatial spatial) { in createBoxShape() 257 CollisionShape child = childCollisionShape.shape; in shiftCompoundShapeContents()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsGhostObject.java | 35 import com.jme3.bullet.collision.shapes.CollisionShape; 67 public PhysicsGhostObject(CollisionShape shape) { in PhysicsGhostObject() 72 public PhysicsGhostObject(Spatial child, CollisionShape shape) { in PhysicsGhostObject() 97 public void setCollisionShape(CollisionShape collisionShape) { in setCollisionShape()
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D | PhysicsCharacter.java | 35 import com.jme3.bullet.collision.shapes.CollisionShape; 69 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() 201 public void setCollisionShape(CollisionShape collisionShape) { in setCollisionShape()
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D | PhysicsRigidBody.java | 36 import com.jme3.bullet.collision.shapes.CollisionShape; 77 public PhysicsRigidBody(CollisionShape shape) { in PhysicsRigidBody() 82 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() 568 public void setCollisionShape(CollisionShape collisionShape) { in setCollisionShape()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsGhostObject.java | 38 import com.jme3.bullet.collision.shapes.CollisionShape; 74 public PhysicsGhostObject(CollisionShape shape) { in PhysicsGhostObject() 79 public PhysicsGhostObject(Spatial child, CollisionShape shape) { in PhysicsGhostObject() 94 public void setCollisionShape(CollisionShape collisionShape) { in setCollisionShape()
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D | PhysicsCharacter.java | 40 import com.jme3.bullet.collision.shapes.CollisionShape; 78 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() 181 public void setCollisionShape(CollisionShape collisionShape) { in setCollisionShape()
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D | PhysicsVehicle.java | 37 import com.jme3.bullet.collision.shapes.CollisionShape; 77 public PhysicsVehicle(CollisionShape shape) { in PhysicsVehicle() 81 public PhysicsVehicle(CollisionShape shape, float mass) { in PhysicsVehicle()
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | BombControl.java | 13 import com.jme3.bullet.collision.shapes.CollisionShape; 46 public BombControl(CollisionShape shape, float mass) { in BombControl() 51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { in BombControl()
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D | PhysicsHoverControl.java | 36 import com.jme3.bullet.collision.shapes.CollisionShape; 87 public PhysicsHoverControl(CollisionShape shape) { in PhysicsHoverControl() 92 public PhysicsHoverControl(CollisionShape shape, float mass) { in PhysicsHoverControl()
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D | TestGhostObject.java | 40 import com.jme3.bullet.collision.shapes.CollisionShape; 70 CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1)); in simpleInitApp()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | RigidBodyControl.java | 9 import com.jme3.bullet.collision.shapes.CollisionShape; 57 public RigidBodyControl(CollisionShape shape) { in RigidBodyControl() 61 public RigidBodyControl(CollisionShape shape, float mass) { in RigidBodyControl()
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D | GhostControl.java | 8 import com.jme3.bullet.collision.shapes.CollisionShape; 38 public GhostControl(CollisionShape shape) { in GhostControl()
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D | VehicleControl.java | 8 import com.jme3.bullet.collision.shapes.CollisionShape; 45 public VehicleControl(CollisionShape shape) { in VehicleControl() 49 public VehicleControl(CollisionShape shape, float mass) { in VehicleControl()
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D | CharacterControl.java | 8 import com.jme3.bullet.collision.shapes.CollisionShape; 39 public CharacterControl(CollisionShape shape, float stepHeight) { in CharacterControl()
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
D | HelloCollision.java | 39 import com.jme3.bullet.collision.shapes.CollisionShape; 92 CollisionShape sceneShape = in simpleInitApp()
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D | HelloTerrainCollision.java | 38 import com.jme3.bullet.collision.shapes.CollisionShape; 150 CollisionShape terrainShape = in simpleInitApp()
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