Searched refs:FRAMEBUFFER_COMPLETE (Results 1 – 7 of 7) sorted by relevance
238 …heckFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in reset()257 …heckFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in reset()
287 …>checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) in initializeRenderbuffers()
434 const unsigned int FRAMEBUFFER_COMPLETE = 0x8CD5;
945 return GraphicsContext3D::FRAMEBUFFER_COMPLETE; in checkFramebufferStatus()
402 FRAMEBUFFER_COMPLETE = 0x8CD5, enumerator
882 …heckFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in useRenderSurface()
520 if (status != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in reshape()