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Searched refs:FRAMEBUFFER_COMPLETE (Results 1 – 7 of 7) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DDrawingBuffer.cpp238 …heckFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in reset()
257 …heckFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in reset()
/external/webkit/Source/WebCore/html/canvas/
DWebGLFramebuffer.cpp287 …>checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) in initializeRenderbuffers()
DWebGLRenderingContext.idl434 const unsigned int FRAMEBUFFER_COMPLETE = 0x8CD5;
DWebGLRenderingContext.cpp945 return GraphicsContext3D::FRAMEBUFFER_COMPLETE; in checkFramebufferStatus()
/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext3D.h402 FRAMEBUFFER_COMPLETE = 0x8CD5, enumerator
/external/webkit/Source/WebCore/platform/graphics/chromium/
DLayerRendererChromium.cpp882 …heckFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in useRenderSurface()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp520 if (status != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { in reshape()