Searched refs:FaceCullMode (Results 1 – 12 of 12) sorted by relevance
45 import com.jme3.material.RenderState.FaceCullMode;96 protected FaceCullMode faceCullMode = FaceCullMode.Off;189 public FaceCullMode getFaceCullMode() { in getFaceCullMode()198 public void setFaceCullMode(FaceCullMode faceCullMode) { in setFaceCullMode()364 oc.write(faceCullMode, "face-cull-mode", FaceCullMode.Off); in write()382 faceCullMode = ic.readEnum("face-cull-mode", FaceCullMode.class, FaceCullMode.Off); in read()
189 public enum FaceCullMode { enum in RenderState264 NULL.cullMode = FaceCullMode.Off;287 FaceCullMode cullMode = FaceCullMode.Back;328 oc.write(cullMode, "cullMode", FaceCullMode.Back); in write()366 cullMode = ic.readEnum("cullMode", FaceCullMode.class, FaceCullMode.Back); in read()489 public void setFaceCullMode(FaceCullMode cullMode) { in setFaceCullMode()822 public FaceCullMode getFaceCullMode() { in getFaceCullMode()
38 import com.jme3.material.RenderState.FaceCullMode;81 depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back);1138 additionalState.applyCullMode = additionalState.cullMode != FaceCullMode.Back; in read()
51 public RenderState.FaceCullMode cullMode = RenderState.FaceCullMode.Off;272 cullMode = RenderState.FaceCullMode.Off; in reset()
38 import com.jme3.material.RenderState.FaceCullMode;60 preDepth.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Back); in PreDepthProcessor()
39 import com.jme3.material.RenderState.FaceCullMode;95 protected FaceCullMode faceCullMode;174 public void setFaceCullMode(FaceCullMode faceCullMode) { in setFaceCullMode()
334 rs.setFaceCullMode(RenderState.FaceCullMode.Off); in compileMaterial()345 rs.setFaceCullMode(RenderState.FaceCullMode.Off); in compileMaterial()
37 import com.jme3.material.RenderState.FaceCullMode;312 renderState.setFaceCullMode(FaceCullMode.valueOf(split[1])); in readRenderStateStatement()
4 import com.jme3.material.RenderState.FaceCullMode;96 material.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); in toCurve()
319 if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { in applyRenderState()
556 if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { in applyRenderState()
555 if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { in applyRenderState()