Searched refs:GGL_GET_CONST_CONTEXT (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | raster.cpp | 67 GGL_GET_CONST_CONTEXT(ctx, iface); in ProcessVertex() 155 GGL_GET_CONST_CONTEXT(ctx, iface); in RasterTrapezoid() 339 GGL_GET_CONST_CONTEXT(ctx, iface); in RasterTriangle() 387 GGL_GET_CONST_CONTEXT(ctx, iface); in DrawTriangle() 571 GGL_GET_CONST_CONTEXT(ctx, iface); in ViewportTransform()
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D | shader.cpp | 146 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderCreate() 186 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderCompile() 231 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderProgramCreate() 904 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderVerifyProcessVertex() 915 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderVerifyDrawTriangle() 926 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderVerifyRasterTriangle() 938 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderVerifyRasterTrapezoid() 949 GGL_GET_CONST_CONTEXT(ctx, iface); in ShaderVerifyScanLine()
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D | pixelflinger2.h | 81 #define GGL_GET_CONST_CONTEXT(context, interface) const GGLContext * context = \ macro
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D | scanline.cpp | 248 GGL_GET_CONST_CONTEXT(ctx, iface); in ScanLine()
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D | buffer.cpp | 141 GGL_GET_CONST_CONTEXT(ctx, iface); in Clear()
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