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/external/quake/quake/src/WinQuake/
DWinQuake.dsp22 !MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
23 !MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
89 !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
117 !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
152 # Name "winquake - Win32 GL Debug"
153 # Name "winquake - Win32 GL Release"
243 !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
247 !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
288 !ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
292 !ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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/external/mesa3d/docs/
DlibGL.txt51 safety for multi-threaded clients is significant. Each GL API call
91 libGL.so is built inside XFree86 with sources found in xc/lib/GL/.
94 xc/lib/GL/glx/*.c
97 xc/lib/GL/mesa/src/glapi.c
98 xc/lib/GL/mesa/src/glapitemp.h
99 xc/lib/GL/mesa/src/glapitable.h
100 xc/lib/GL/mesa/src/glapioffsets.h
101 xc/lib/GL/mesa/src/glapinoop.c
102 xc/lib/GL/mesa/src/glheader.h
103 xc/lib/GL/mesa/src/glthread.c
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DGL3.txt13 GL 3.0:
41 GL 3.1:
54 GL 3.2:
69 GL 3.3:
83 GL 4.0:
100 GL 4.1:
DMESA_swap_control.spec53 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
57 Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
61 Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
66 Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
70 Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
DREADME.LYNXOS14 1) Copy the GL directory under the include directory to /usr/include.
25 Mesa 3.0 includes the GLUT (GL Utility Toolkit) by default.
38 SPECIAL_INCLUDES = -I/usr/include/GL
DMESA_swap_frame_usage.spec89 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
93 Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
97 Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
102 Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
106 Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
DRELNOTES-3.145 Previously, the Mesa GL library was named libMesaGL.so.3.0
46 To better support Linux/OpenGL standards, the Mesa GL library is now
139 offers a simple function for printing GL state variables. It's not
DREADME.AMIWIN95 - added the following to GL/xmesa.h
111 glx.c since they are now defined in include/GL/xmesa.h
121 include/GL/xmesa.h
145 already defined in include/GL/xmesa.h
161 include/GL/xmesa.h
/external/eigen/cmake/
DFindGLEW.cmake7 # GLEW_INCLUDE_DIR, where to find GL/glew.h, etc.
17 FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h)
28 FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
53 FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
54 /usr/include/GL
/external/mesa3d/docs/OLD/
DMESA_trace.spec33 of GL calls including parameters as readable text. The verbosity
38 The application can add comments and enable or disable tracing of GL
39 operations at any time. The data flow from the application to GL
63 Further, IHV's might have builtin support for tracing GL execution
DMESA_program_debug.spec39 implemented outside of the GL as a utility package. This extension
43 1. Have the GL call a user-specified function prior to executing
190 From within the callback function, only the following GL commands
316 /* This is called by the GL when the vertex program is executing.
/external/quake/quake/src/QW/client/
Dqwcl.mak7 CFG=qwcl - Win32 GL Debug
8 !MESSAGE No configuration specified. Defaulting to qwcl - Win32 GL Debug.
12 "$(CFG)" != "qwcl - Win32 GL Debug" && "$(CFG)" != "qwcl - Win32 GL Release"
17 !MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 GL Debug"
23 !MESSAGE "qwcl - Win32 GL Debug" (based on "Win32 (x86) Application")
24 !MESSAGE "qwcl - Win32 GL Release" (based on "Win32 (x86) Application")
36 # PROP Target_Last_Scanned "qwcl - Win32 GL Debug"
620 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
624 # PROP BASE Output_Dir "GL Debug"
625 # PROP BASE Intermediate_Dir "GL Debug"
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/external/quake/quake/src/QW/
Dqwrlnote.txt99 - You can now specify the size of the console in the GL version. For example,
116 - GL Sprite bug fixed
151 - Fixed the mipmapping color errors in the GL version
160 - Added EF_BLUE and EF_RED for new GL light bubbles
161 - Made rocket trails fade out in GL
164 - Translucent console (GL)
178 - Using TexSubImage2D to upload partial lightmaps (GL)
188 in GL version.
272 - Added GL support.
273 - Added FOV setting in GL version.
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Dqwchangelog.txt25 - fixed the mipmapping color errors in the GL version
57 - Added EF_BLUE and EF_RED for new GL light bubbles
58 - Made rocket trails fade out in GL
60 - Using TexSubImage2D to upload partial lightmaps (GL)
62 - Translucent console (GL)
148 in GL version.
/external/icu4c/data/mappings/
Dnoop-gb2312_gl.ucm11 # This is not a real GB2312 GL table, but a "fake" table to return U+FFFD
12 # for every byte sequence valid in GB2312 GL. Chrome and Android
/external/icu4c/data/brkitr/
Dline_he.txt73 $GL = [:LineBreak = Glue:];
127 $GLcm = $GL $CM*;
161 $GL $CM+;
198 $AL_FOLLOW_CM = [$CL $CP $EX $IS $SY $WJ $GL $OP $QU $BA $HH $HY $NS $IN $NU $ALPlus];
251 # GL x
258 # [^SP BA HY] x GL
407 $CM+ $GL;
488 # [^SP BA HY] x GL
490 $CM* $GL $CM* [$LB8NonBreaks-[$CM $SP $BA $HH $HY]];
493 # GL x
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Dline_ja.txt76 $GL = [:LineBreak = Glue:];
128 $GLcm = $GL $CM*;
161 $GL $CM+;
198 $AL_FOLLOW_CM = [$CL $CP $EX $IS $SY $WJ $GL $OP $QU $BA $HY $NS $IN $NU $ALPlus];
251 # GL x
258 # [^SP BA HY] x GL
404 $CM+ $GL;
485 # [^SP BA HY] x GL
487 $CM* $GL $CM* [$LB8NonBreaks-[$CM $SP $BA $HY]];
490 # GL x
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Dline.txt71 $GL = [:LineBreak = Glue:];
123 $GLcm = $GL $CM*;
156 $GL $CM+;
193 $AL_FOLLOW_CM = [$CL $CP $EX $IS $SY $WJ $GL $OP $QU $BA $HY $NS $IN $NU $ALPlus];
246 # GL x
253 # [^SP BA HY] x GL
399 $CM+ $GL;
480 # [^SP BA HY] x GL
482 $CM* $GL $CM* [$LB8NonBreaks-[$CM $SP $BA $HY]];
485 # GL x
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Dline_fi.txt72 $GL = [:LineBreak = Glue:];
125 $GLcm = $GL $CM*;
159 $GL $CM+;
196 $AL_FOLLOW_CM = [$CL $CP $EX $IS $SY $WJ $GL $OP $QU $BA $HH $HY $NS $IN $NU $ALPlus];
249 # GL x
256 # [^SP BA HY] x GL
406 $CM+ $GL;
487 # [^SP BA HY] x GL
489 $CM* $GL $CM* [$LB8NonBreaks-[$CM $SP $BA $HH $HY]];
492 # GL x
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/external/icu4c/test/testdata/
DLineBreakTest.txt69 × 0023 × 00A0 ÷ # × [0.3] NUMBER SIGN (AL) × [12.1] NO-BREAK SPACE (GL) ÷ [0.3]
70 × 0023 × 0020 ÷ 00A0 ÷ # × [0.3] NUMBER SIGN (AL) × [7.01] SPACE (SP) ÷ [18.0] NO-BREAK SPACE (GL)…
71 …÷ # × [0.3] NUMBER SIGN (AL) × [9.0] COMBINING DIAERESIS (CM) × [12.2] NO-BREAK SPACE (GL) ÷ [0.3]
72 …SIGN (AL) × [9.0] COMBINING DIAERESIS (CM) × [7.01] SPACE (SP) ÷ [18.0] NO-BREAK SPACE (GL) ÷ [0.3]
213 × 2014 × 00A0 ÷ # × [0.3] EM DASH (B2) × [12.1] NO-BREAK SPACE (GL) ÷ [0.3]
214 × 2014 × 0020 ÷ 00A0 ÷ # × [0.3] EM DASH (B2) × [7.01] SPACE (SP) ÷ [18.0] NO-BREAK SPACE (GL) ÷ […
215 …0A0 ÷ # × [0.3] EM DASH (B2) × [9.0] COMBINING DIAERESIS (CM) × [12.2] NO-BREAK SPACE (GL) ÷ [0.3]
216 …DASH (B2) × [9.0] COMBINING DIAERESIS (CM) × [7.01] SPACE (SP) ÷ [18.0] NO-BREAK SPACE (GL) ÷ [0.3]
357 × 0009 ÷ 00A0 ÷ # × [0.3] <CHARACTER TABULATION> (BA) ÷ [999.0] NO-BREAK SPACE (GL) ÷ [0.3]
358 …0 ÷ # × [0.3] <CHARACTER TABULATION> (BA) × [7.01] SPACE (SP) ÷ [18.0] NO-BREAK SPACE (GL) ÷ [0.3]
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/external/quake/quake/src/WinQuake/docs/
DINSTALL.Quake273 tar cf - lib*GL* | (cd /usr/lib; tar xf -)
81 With version 3.20, the GL library is entirely runtime loaded. This means
82 you can specify what shared object to load for GL display.
83 To use Mesa 3-D GL (console), run quake with:
87 The gl_driver cvar indicates the name of the library to load for GL
96 mode and a vid_restart will work when going from software to GL. Exit
118 Quake2 requires root permissions to use the software (SVGALib) and GL (MesaGL
/external/icu4c/data/region/
Dkl.txt14 GL{"Kalaallit Nunaat"}
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/fr-FR/
Dfr-FR_klex.pkb21GL%!K"A#82&>5%E2*%GL%8!&"J#83&>5%E2*%GL%E2H!5"J#84&>5%E2*%GL%>!5%E2"*#85&>5%E2*%GL%D!L>86…
/external/replicaisland/src/com/replica/replicaisland/
DGLSurfaceView.java28 import javax.microedition.khronos.opengles.GL;
577 GL wrap(GL gl); in wrap()
961 public GL createSurface(SurfaceHolder holder) { in createSurface()
995 GL gl = mEglContext.getGL(); in createSurface()
/external/qemu/distrib/sdl-1.2.15/
DREADME.DC17 - uncomment GL=1 in Makefile.dc

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