Home
last modified time | relevance | path

Searched refs:GL_ALWAYS (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dbuffer.cpp28 if (GL_NEVER > func || GL_ALWAYS < func) in DepthFunc()
39 if (GL_NEVER > func || GL_ALWAYS < func) in StencilFuncSeparate()
Dpixelflinger2.cpp212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff); in InitializeGGLState()
Dllvm_scanline.cpp116 case GL_ALWAYS & 0x7: in StencilFunc()
615 case GL_ALWAYS: in GenerateScanLine()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp413 case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; in ConvertComparison()
DContext.cpp61 mState.stencilFunc = GL_ALWAYS; in Context()
65 mState.stencilBackFunc = GL_ALWAYS; in Context()
DlibGLESv2.cpp1554 case GL_ALWAYS: in glDepthFunc()
4261 case GL_ALWAYS: in glStencilFuncSeparate()
/external/mesa3d/include/GLES2/
Dgl2.h288 #define GL_ALWAYS 0x0207 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h288 #define GL_ALWAYS 0x0207 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java701 return GL_ALWAYS; in convertTestFunction()
/external/mesa3d/docs/
DVERSIONS123 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work