/external/quake/quake/src/QW/client/ |
D | gl_rsurf.c | 344 glEnable (GL_BLEND); in R_DrawSequentialPoly() 354 glDisable (GL_BLEND); in R_DrawSequentialPoly() 381 glEnable (GL_BLEND); in R_DrawSequentialPoly() 390 glDisable (GL_BLEND); in R_DrawSequentialPoly() 403 glEnable (GL_BLEND); in R_DrawSequentialPoly() 405 glDisable (GL_BLEND); in R_DrawSequentialPoly() 458 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly() 484 glEnable (GL_BLEND); in R_DrawSequentialPoly() 494 glDisable (GL_BLEND); in R_DrawSequentialPoly() 524 glEnable (GL_BLEND); in R_DrawSequentialPoly() [all …]
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D | gl_rmain.c | 637 glEnable (GL_BLEND); in R_DrawAliasModel() 641 glDisable (GL_BLEND); in R_DrawAliasModel() 789 glEnable (GL_BLEND); in R_PolyBlend() 812 glDisable (GL_BLEND); in R_PolyBlend() 1023 glDisable(GL_BLEND); in R_SetupGL() 1169 glEnable (GL_BLEND); 1185 glDisable (GL_BLEND);
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D | gl_warp.c | 291 glEnable (GL_BLEND); in EmitBothSkyLayers() 298 glDisable (GL_BLEND); in EmitBothSkyLayers() 321 glEnable (GL_BLEND); in R_DrawSkyChain() 329 glDisable (GL_BLEND); in R_DrawSkyChain() 992 glEnable (GL_BLEND); in R_DrawSkyBox() 1022 glDisable (GL_BLEND); in R_DrawSkyBox()
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D | gl_rlight.c | 157 glEnable (GL_BLEND); in R_RenderDlights() 169 glDisable (GL_BLEND); in R_RenderDlights()
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D | gl_draw.c | 659 glEnable (GL_BLEND); in Draw_AlphaPic() 680 glDisable (GL_BLEND); in Draw_AlphaPic() 895 glEnable (GL_BLEND); in Draw_FadeScreen() 913 glDisable (GL_BLEND); in Draw_FadeScreen() 978 glDisable (GL_BLEND); in GL_Set2D()
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D | r_part.c | 473 glEnable (GL_BLEND); in R_DrawParticles() 626 glDisable (GL_BLEND); in R_DrawParticles()
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/external/quake/quake/src/WinQuake/ |
D | gl_rsurf.cpp | 341 glEnable (GL_BLEND); 351 glDisable (GL_BLEND); 377 glEnable (GL_BLEND); 386 glDisable (GL_BLEND); 399 glEnable (GL_BLEND); 401 glDisable (GL_BLEND); 455 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly() 501 glEnable (GL_BLEND); in R_DrawSequentialPoly() 516 glDisable (GL_BLEND); in R_DrawSequentialPoly() 546 glEnable (GL_BLEND); in R_DrawSequentialPoly() [all …]
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D | gl_warp.cpp | 340 glEnable (GL_BLEND); in EmitBothSkyLayers() 347 glDisable (GL_BLEND); in EmitBothSkyLayers() 370 glEnable (GL_BLEND); in R_DrawSkyChain() 378 glDisable (GL_BLEND); in R_DrawSkyChain() 1041 glEnable (GL_BLEND); in R_DrawSkyBox() 1067 glDisable (GL_BLEND); in R_DrawSkyBox()
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D | gl_rmain.cpp | 725 glEnable (GL_BLEND); in R_DrawAliasModel() 729 glDisable (GL_BLEND); in R_DrawAliasModel() 878 glEnable (GL_BLEND); in R_PolyBlend() 910 glDisable (GL_BLEND); in R_PolyBlend() 1294 glDisable(GL_BLEND); in R_SetupGL() 1446 glEnable (GL_BLEND); in R_Mirror() 1462 glDisable (GL_BLEND); in R_Mirror()
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D | gl_rlight.cpp | 160 glEnable (GL_BLEND); in R_RenderDlights() 172 glDisable (GL_BLEND); in R_RenderDlights()
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D | gl_draw.cpp | 925 glEnable (GL_BLEND); in Draw_AlphaPic() 946 glDisable (GL_BLEND); in Draw_AlphaPic() 1155 glEnable (GL_BLEND); in Draw_FadeScreen() 1172 glDisable (GL_BLEND); in Draw_FadeScreen() 1237 glDisable (GL_BLEND); in GL_Set2D()
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D | r_part.cpp | 671 glEnable (GL_BLEND); in R_DrawParticles() 860 glDisable (GL_BLEND); in R_DrawParticles()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | DrawableBitmap.java | 73 gl.glEnable(GL10.GL_BLEND); in beginDrawing() 154 gl.glDisable(GL10.GL_BLEND); in endDrawing()
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/external/mesa3d/src/pixelflinger2/ |
D | pixelflinger2.cpp | 151 case GL_BLEND: in EnableDisable() 219 iface->EnableDisable(iface, GL_BLEND, false); in InitializeGGLState()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 428 GL_CMD(glDisable(GL_BLEND)) in drawTexture() 431 GL_CMD(glEnable(GL_BLEND)) in drawTexture() 646 GL_CMD(glEnable(GL_BLEND)) in paintToTarget()
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/external/qemu/distrib/sdl-1.2.15/test/ |
D | testdyngl.c | 157 f.glEnable(GL_BLEND); in main()
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D | testgl.c | 131 glEnable(GL_BLEND); in SDL_GL_Enter2DMode()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 441 glDisable(GL_BLEND); in resetBlending() 453 glEnable(GL_BLEND); in setBlendingState() 455 glDisable(GL_BLEND); in setBlendingState()
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/external/mesa3d/docs/ |
D | MESA_texture_signed_rgba.spec | 148 linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND.
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D | README.3DFX | 576 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit); 600 - Texture function is GL_BLEND;
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 347 glDisable(GL_BLEND); in applyRenderState() 349 glEnable(GL_BLEND); in applyRenderState()
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 463 glDisable(GL_BLEND); in paintGL()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 147 #define GL_BLEND 0x0BE2 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 147 #define GL_BLEND 0x0BE2 macro
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 605 GLES20.glDisable(GLES20.GL_BLEND); in applyRenderState() 610 GLES20.glEnable(GLES20.GL_BLEND); in applyRenderState()
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