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Searched refs:GL_BLEND (Results 1 – 25 of 30) sorted by relevance

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/external/quake/quake/src/QW/client/
Dgl_rsurf.c344 glEnable (GL_BLEND); in R_DrawSequentialPoly()
354 glDisable (GL_BLEND); in R_DrawSequentialPoly()
381 glEnable (GL_BLEND); in R_DrawSequentialPoly()
390 glDisable (GL_BLEND); in R_DrawSequentialPoly()
403 glEnable (GL_BLEND); in R_DrawSequentialPoly()
405 glDisable (GL_BLEND); in R_DrawSequentialPoly()
458 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly()
484 glEnable (GL_BLEND); in R_DrawSequentialPoly()
494 glDisable (GL_BLEND); in R_DrawSequentialPoly()
524 glEnable (GL_BLEND); in R_DrawSequentialPoly()
[all …]
Dgl_rmain.c637 glEnable (GL_BLEND); in R_DrawAliasModel()
641 glDisable (GL_BLEND); in R_DrawAliasModel()
789 glEnable (GL_BLEND); in R_PolyBlend()
812 glDisable (GL_BLEND); in R_PolyBlend()
1023 glDisable(GL_BLEND); in R_SetupGL()
1169 glEnable (GL_BLEND);
1185 glDisable (GL_BLEND);
Dgl_warp.c291 glEnable (GL_BLEND); in EmitBothSkyLayers()
298 glDisable (GL_BLEND); in EmitBothSkyLayers()
321 glEnable (GL_BLEND); in R_DrawSkyChain()
329 glDisable (GL_BLEND); in R_DrawSkyChain()
992 glEnable (GL_BLEND); in R_DrawSkyBox()
1022 glDisable (GL_BLEND); in R_DrawSkyBox()
Dgl_rlight.c157 glEnable (GL_BLEND); in R_RenderDlights()
169 glDisable (GL_BLEND); in R_RenderDlights()
Dgl_draw.c659 glEnable (GL_BLEND); in Draw_AlphaPic()
680 glDisable (GL_BLEND); in Draw_AlphaPic()
895 glEnable (GL_BLEND); in Draw_FadeScreen()
913 glDisable (GL_BLEND); in Draw_FadeScreen()
978 glDisable (GL_BLEND); in GL_Set2D()
Dr_part.c473 glEnable (GL_BLEND); in R_DrawParticles()
626 glDisable (GL_BLEND); in R_DrawParticles()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp341 glEnable (GL_BLEND);
351 glDisable (GL_BLEND);
377 glEnable (GL_BLEND);
386 glDisable (GL_BLEND);
399 glEnable (GL_BLEND);
401 glDisable (GL_BLEND);
455 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); in R_DrawSequentialPoly()
501 glEnable (GL_BLEND); in R_DrawSequentialPoly()
516 glDisable (GL_BLEND); in R_DrawSequentialPoly()
546 glEnable (GL_BLEND); in R_DrawSequentialPoly()
[all …]
Dgl_warp.cpp340 glEnable (GL_BLEND); in EmitBothSkyLayers()
347 glDisable (GL_BLEND); in EmitBothSkyLayers()
370 glEnable (GL_BLEND); in R_DrawSkyChain()
378 glDisable (GL_BLEND); in R_DrawSkyChain()
1041 glEnable (GL_BLEND); in R_DrawSkyBox()
1067 glDisable (GL_BLEND); in R_DrawSkyBox()
Dgl_rmain.cpp725 glEnable (GL_BLEND); in R_DrawAliasModel()
729 glDisable (GL_BLEND); in R_DrawAliasModel()
878 glEnable (GL_BLEND); in R_PolyBlend()
910 glDisable (GL_BLEND); in R_PolyBlend()
1294 glDisable(GL_BLEND); in R_SetupGL()
1446 glEnable (GL_BLEND); in R_Mirror()
1462 glDisable (GL_BLEND); in R_Mirror()
Dgl_rlight.cpp160 glEnable (GL_BLEND); in R_RenderDlights()
172 glDisable (GL_BLEND); in R_RenderDlights()
Dgl_draw.cpp925 glEnable (GL_BLEND); in Draw_AlphaPic()
946 glDisable (GL_BLEND); in Draw_AlphaPic()
1155 glEnable (GL_BLEND); in Draw_FadeScreen()
1172 glDisable (GL_BLEND); in Draw_FadeScreen()
1237 glDisable (GL_BLEND); in GL_Set2D()
Dr_part.cpp671 glEnable (GL_BLEND); in R_DrawParticles()
860 glDisable (GL_BLEND); in R_DrawParticles()
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java73 gl.glEnable(GL10.GL_BLEND); in beginDrawing()
154 gl.glDisable(GL10.GL_BLEND); in endDrawing()
/external/mesa3d/src/pixelflinger2/
Dpixelflinger2.cpp151 case GL_BLEND: in EnableDisable()
219 iface->EnableDisable(iface, GL_BLEND, false); in InitializeGGLState()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp428 GL_CMD(glDisable(GL_BLEND)) in drawTexture()
431 GL_CMD(glEnable(GL_BLEND)) in drawTexture()
646 GL_CMD(glEnable(GL_BLEND)) in paintToTarget()
/external/qemu/distrib/sdl-1.2.15/test/
Dtestdyngl.c157 f.glEnable(GL_BLEND); in main()
Dtestgl.c131 glEnable(GL_BLEND); in SDL_GL_Enter2DMode()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp441 glDisable(GL_BLEND); in resetBlending()
453 glEnable(GL_BLEND); in setBlendingState()
455 glDisable(GL_BLEND); in setBlendingState()
/external/mesa3d/docs/
DMESA_texture_signed_rgba.spec148 linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND.
DREADME.3DFX576 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
600 - Texture function is GL_BLEND;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java347 glDisable(GL_BLEND); in applyRenderState()
349 glEnable(GL_BLEND); in applyRenderState()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp463 glDisable(GL_BLEND); in paintGL()
/external/mesa3d/include/GLES2/
Dgl2.h147 #define GL_BLEND 0x0BE2 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h147 #define GL_BLEND 0x0BE2 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java605 GLES20.glDisable(GLES20.GL_BLEND); in applyRenderState()
610 GLES20.glEnable(GLES20.GL_BLEND); in applyRenderState()

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