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Searched refs:GL_BOOL_VEC4 (Results 1 – 7 of 7) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp39 case GL_BOOL_VEC4: in UniformComponentCount()
62 case GL_BOOL_VEC4: in UniformComponentType()
113 case GL_BOOL_VEC4: in VariableRowCount()
150 case GL_BOOL_VEC4: in VariableColumnCount()
DProgram.cpp463 else if (targetUniform->type == GL_BOOL_VEC4) in setUniform4fv()
777 else if (targetUniform->type == GL_BOOL_VEC4) in setUniform4iv()
940 case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; in applyUniforms()
1774 case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); in createUniform()
/external/mesa3d/src/glsl/
Dbuiltin_types.h42 glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"),
/external/mesa3d/include/GLES2/
Dgl2.h388 #define GL_BOOL_VEC4 0x8B59 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h388 #define GL_BOOL_VEC4 0x8B59 macro
/external/mesa3d/src/pixelflinger2/
Dshader.cpp853 case GL_BOOL_VEC4: // fall through in GGLShaderUniform()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h489 #define GL_BOOL_VEC4 0x8B59 macro