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Searched refs:GL_BYTE (Results 1 – 10 of 10) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
DVertexDataManager.cpp288 template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
369 template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase…
370 template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase…
465 TRANSLATIONS_FOR_TYPE(GL_BYTE),
499 case GL_BYTE: return 0; in typeIndex()
/external/mesa3d/docs/
DMESA_texture_signed_rgba.spec113 Also, it is ok to store incoming GL_BYTE user data as-is, without
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.h103 case GL_BYTE: return mSize * sizeof(GLbyte); in typeSize()
DlibGLESv2.cpp5613 case GL_BYTE: in glVertexAttribPointer()
/external/quake/quake/src/WinQuake/
Dr_part.cpp677 glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer); in R_DrawParticles()
/external/mesa3d/include/GLES2/
Dgl2.h235 #define GL_BYTE 0x1400 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h235 #define GL_BYTE 0x1400 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java865 return GL_BYTE; in convertVertexFormat()
DLwjglRenderer.java1966 return GL_BYTE; in convertFormat()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2052 return GLES20.GL_BYTE; in convertFormat()