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Searched refs:GL_CCW (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dpixelflinger2.cpp60 if (GL_CW > mode || GL_CCW < mode) in FrontFace()
215 iface->FrontFace(iface, GL_CCW); in InitializeGGLState()
Draster.cpp504 if (GL_CCW == ctx->cullState.frontFace + GL_CW) in DrawTriangle()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp517 cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); in ConvertCullMode()
520 cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); in ConvertCullMode()
DContext.cpp46 mState.frontFace = GL_CCW; in Context()
1719 GLint ccw = (mState.frontFace == GL_CCW); in applyState()
1827 …device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRIT… in applyState()
1828 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, in applyState()
1831 …device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mSta… in applyState()
1832 …device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mSt… in applyState()
1834 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, in applyState()
1836 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, in applyState()
1838 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, in applyState()
DlibGLESv2.cpp2083 case GL_CCW: in glFrontFace()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
Datlantis.c150 glFrontFace(GL_CCW); in Atlantis_Init()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
Datlantis.c150 glFrontFace(GL_CCW); in Atlantis_Init()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
Datlantis.c150 glFrontFace(GL_CCW); in Atlantis_Init()
/external/mesa3d/include/GLES2/
Dgl2.h165 #define GL_CCW 0x0901 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h165 #define GL_CCW 0x0901 macro