Searched refs:GL_CCW (Results 1 – 10 of 10) sorted by relevance
60 if (GL_CW > mode || GL_CCW < mode) in FrontFace()215 iface->FrontFace(iface, GL_CCW); in InitializeGGLState()
504 if (GL_CCW == ctx->cullState.frontFace + GL_CW) in DrawTriangle()
517 cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); in ConvertCullMode()520 cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); in ConvertCullMode()
46 mState.frontFace = GL_CCW; in Context()1719 GLint ccw = (mState.frontFace == GL_CCW); in applyState()1827 …device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRIT… in applyState()1828 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, in applyState()1831 …device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mSta… in applyState()1832 …device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mSt… in applyState()1834 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, in applyState()1836 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, in applyState()1838 … device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, in applyState()
2083 case GL_CCW: in glFrontFace()
150 glFrontFace(GL_CCW); in Atlantis_Init()
165 #define GL_CCW 0x0901 macro