Searched refs:GL_COLOR_ATTACHMENT0 (Results 1 – 5 of 5) sorted by relevance
169 GL_COLOR_ATTACHMENT0, in blitTileFromQueue()188 GL_COLOR_ATTACHMENT0, in blitTileFromQueue()
585 …GL_CMD(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->m_id, … in bindSurface()
1947 case GL_COLOR_ATTACHMENT0: in glFramebufferRenderbuffer()1981 case GL_COLOR_ATTACHMENT0: in glFramebufferTexture2D()2062 case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break; in glFramebufferTexture2D()2699 case GL_COLOR_ATTACHMENT0: in glGetFramebufferAttachmentParameteriv()
452 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro