/external/qemu/distrib/sdl-1.2.15/test/ |
D | testdyngl.c | 161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in main() 173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in main()
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D | testgl.c | 618 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in RunGLTest()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated() 231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/external/mesa3d/src/pixelflinger2/ |
D | buffer.cpp | 144 if (GL_COLOR_BUFFER_BIT & buf && ctx->frameSurface.data) { in Clear() 188 if (GL_COLOR_BUFFER_BIT == type) { in SetBuffer()
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D | pixelflinger2.cpp | 227 iface->SetBuffer(iface, GL_COLOR_BUFFER_BIT, NULL); in InitializeGGLState()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 92 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readRenderingResults() 269 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; in reshape() 333 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in prepareTexture() 547 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexImage2D() 561 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexSubImage2D() 860 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readPixels()
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D | TextureMapperGL.cpp | 587 GL_CMD(glClear(GL_COLOR_BUFFER_BIT)) in bindSurface()
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/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear() 1086 glClear (GL_COLOR_BUFFER_BIT); in R_Clear() 1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
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/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/ |
D | main.c | 140 glClear(GL_COLOR_BUFFER_BIT); in engine_draw_frame()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
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/external/skia/src/utils/unix/ |
D | SkOSWindow_Unix.cpp | 188 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in attachGL()
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 1345 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear() 1357 glClear (GL_COLOR_BUFFER_BIT); in R_Clear() 1376 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
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/external/webkit/Source/WebCore/platform/graphics/android/ |
D | GLWebViewState.cpp | 480 glClear(GL_COLOR_BUFFER_BIT); in clearRectWithColor()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | TransferQueue.cpp | 572 glClear(GL_COLOR_BUFFER_BIT); in setGLStateForCopy()
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D | GLUtils.cpp | 620 glClear(GL_COLOR_BUFFER_BIT); in clearBackgroundIfOpaque()
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 470 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in paintGL()
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/external/mesa3d/docs/ |
D | README.CYGWIN | 188 HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 47 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 47 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Context.cpp | 2342 if (mask & GL_COLOR_BUFFER_BIT) in clear() 2344 mask &= ~GL_COLOR_BUFFER_BIT; in clear() 3449 if (mask & GL_COLOR_BUFFER_BIT) in blitFramebuffer()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 149 bits = GL_COLOR_BUFFER_BIT; in clearBuffers()
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D | LwjglRenderer.java | 429 bits = GL_COLOR_BUFFER_BIT; in clearBuffers() 1212 int mask = GL_COLOR_BUFFER_BIT; in copyFrameBuffer()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 411 bits = GLES20.GL_COLOR_BUFFER_BIT; in clearBuffers()
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