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Searched refs:GL_COLOR_BUFFER_BIT (Results 1 – 25 of 28) sorted by relevance

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/external/qemu/distrib/sdl-1.2.15/test/
Dtestdyngl.c161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in main()
173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in main()
Dtestgl.c618 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in RunGLTest()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated()
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
/external/mesa3d/src/pixelflinger2/
Dbuffer.cpp144 if (GL_COLOR_BUFFER_BIT & buf && ctx->frameSurface.data) { in Clear()
188 if (GL_COLOR_BUFFER_BIT == type) { in SetBuffer()
Dpixelflinger2.cpp227 iface->SetBuffer(iface, GL_COLOR_BUFFER_BIT, NULL); in InitializeGGLState()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp92 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readRenderingResults()
269 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; in reshape()
333 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in prepareTexture()
547 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexImage2D()
561 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexSubImage2D()
860 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readPixels()
DTextureMapperGL.cpp587 GL_CMD(glClear(GL_COLOR_BUFFER_BIT)) in bindSurface()
/external/quake/quake/src/QW/client/
Dgl_rmain.c1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1086 glClear (GL_COLOR_BUFFER_BIT); in R_Clear()
1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
Datlantis.c282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
Dmain.c140 glClear(GL_COLOR_BUFFER_BIT); in engine_draw_frame()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
Datlantis.c282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
Datlantis.c282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
/external/skia/src/utils/unix/
DSkOSWindow_Unix.cpp188 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in attachGL()
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp1345 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1357 glClear (GL_COLOR_BUFFER_BIT); in R_Clear()
1376 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
/external/webkit/Source/WebCore/platform/graphics/android/
DGLWebViewState.cpp480 glClear(GL_COLOR_BUFFER_BIT); in clearRectWithColor()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DTransferQueue.cpp572 glClear(GL_COLOR_BUFFER_BIT); in setGLStateForCopy()
DGLUtils.cpp620 glClear(GL_COLOR_BUFFER_BIT); in clearBackgroundIfOpaque()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp470 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in paintGL()
/external/mesa3d/docs/
DREADME.CYGWIN188 HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
/external/mesa3d/include/GLES2/
Dgl2.h47 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h47 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp2342 if (mask & GL_COLOR_BUFFER_BIT) in clear()
2344 mask &= ~GL_COLOR_BUFFER_BIT; in clear()
3449 if (mask & GL_COLOR_BUFFER_BIT) in blitFramebuffer()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java149 bits = GL_COLOR_BUFFER_BIT; in clearBuffers()
DLwjglRenderer.java429 bits = GL_COLOR_BUFFER_BIT; in clearBuffers()
1212 int mask = GL_COLOR_BUFFER_BIT; in copyFrameBuffer()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java411 bits = GLES20.GL_COLOR_BUFFER_BIT; in clearBuffers()

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