Searched refs:GL_CONSTANT_ALPHA (Results 1 – 7 of 7) sorted by relevance
108 SWITCH_LINE(GL_CONSTANT_ALPHA); in GLBlendFactor()
452 case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; in ConvertBlendFunc()
360 case GL_CONSTANT_ALPHA: in glBlendFuncSeparate()382 case GL_CONSTANT_ALPHA: in glBlendFuncSeparate()403 case GL_CONSTANT_ALPHA: in glBlendFuncSeparate()425 case GL_CONSTANT_ALPHA: in glBlendFuncSeparate()435 … bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || in glBlendFuncSeparate()436 … dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); in glBlendFuncSeparate()
1763 …if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_A… in applyState()1764 … mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) in applyState()
110 #define GL_CONSTANT_ALPHA 0x8003 macro
165 #define GL_CONSTANT_ALPHA 0x8003 macro