Searched refs:GL_CONSTANT_COLOR (Results 1 – 6 of 6) sorted by relevance
106 SWITCH_LINE(GL_CONSTANT_COLOR); in GLBlendFactor()120 (GL_CONSTANT_COLOR > srcRGB || GL_ONE_MINUS_CONSTANT_ALPHA < srcRGB)) in BlendFuncSeparate()124 (GL_CONSTANT_COLOR > dstRGB || GL_ONE_MINUS_CONSTANT_ALPHA < dstRGB)) in BlendFuncSeparate()128 (GL_CONSTANT_COLOR > dstRGB || GL_ONE_MINUS_CONSTANT_ALPHA < dstRGB)) in BlendFuncSeparate()132 (GL_CONSTANT_COLOR > dstRGB || GL_ONE_MINUS_CONSTANT_ALPHA < dstRGB)) in BlendFuncSeparate()
450 case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; in ConvertBlendFunc()
358 case GL_CONSTANT_COLOR: in glBlendFuncSeparate()380 case GL_CONSTANT_COLOR: in glBlendFuncSeparate()401 case GL_CONSTANT_COLOR: in glBlendFuncSeparate()423 case GL_CONSTANT_COLOR: in glBlendFuncSeparate()432 … bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || in glBlendFuncSeparate()433 … dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); in glBlendFuncSeparate()
108 #define GL_CONSTANT_COLOR 0x8001 macro
163 #define GL_CONSTANT_COLOR 0x8001 macro