Searched refs:GL_CULL_FACE (Results 1 – 25 of 25) sorted by relevance
155 case GL_CULL_FACE: in EnableDisable()217 iface->EnableDisable(iface, GL_CULL_FACE, false); in InitializeGGLState()
121 glEnable(GL_CULL_FACE); in engine_init_display()
1019 glEnable(GL_CULL_FACE); in R_SetupGL()1021 glDisable(GL_CULL_FACE); in R_SetupGL()
977 glDisable (GL_CULL_FACE); in GL_Set2D()
320 glDisable(GL_CULL_FACE); in applyRenderState()322 glEnable(GL_CULL_FACE); in applyRenderState()
557 glDisable(GL_CULL_FACE); in applyRenderState()559 glEnable(GL_CULL_FACE); in applyRenderState()
1278 glEnable(GL_CULL_FACE); in DrawShark()1305 glDisable(GL_CULL_FACE); in DrawShark()
1776 glEnable(GL_CULL_FACE); in DrawWhale()1795 glDisable(GL_CULL_FACE); in DrawWhale()
1914 glEnable(GL_CULL_FACE); in DrawDolphin()1931 glDisable(GL_CULL_FACE); in DrawDolphin()
1290 glEnable(GL_CULL_FACE); in R_SetupGL()1292 glDisable(GL_CULL_FACE); in R_SetupGL()
1236 glDisable (GL_CULL_FACE); in GL_Set2D()
127 glDisable(GL_CULL_FACE); in SDL_GL_Enter2DMode()
460 glDisable(GL_CULL_FACE); in paintGL()
146 #define GL_CULL_FACE 0x0B44 macro
559 GLES20.glDisable(GLES20.GL_CULL_FACE); in applyRenderState()564 GLES20.glEnable(GLES20.GL_CULL_FACE); in applyRenderState()
1682 case GL_CULL_FACE: context->setCullFace(false); break; in glDisable()1802 case GL_CULL_FACE: context->setCullFace(true); break; in glEnable()3659 case GL_CULL_FACE: return context->isCullFaceEnabled(); in glIsEnabled()
1114 case GL_CULL_FACE: *params = mState.cullFace; break; in getBooleanv()1513 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, in getQueryParameterInfo()
1646 this->glDisable(GL_CULL_FACE); in SDL_GL_Lock()