Home
last modified time | relevance | path

Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 – 19 of 19) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
Dtestdyngl.c161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in main()
173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in main()
Dtestgl.c618 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in RunGLTest()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated()
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
/external/mesa3d/src/pixelflinger2/
Dbuffer.cpp162 if (GL_DEPTH_BUFFER_BIT & buf && ctx->depthSurface.data) { in Clear()
206 } else if (GL_DEPTH_BUFFER_BIT == type) { in SetBuffer()
Dpixelflinger2.cpp228 iface->SetBuffer(iface, GL_DEPTH_BUFFER_BIT, NULL); in InitializeGGLState()
/external/quake/quake/src/QW/client/
Dgl_rmain.c1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1076 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1107 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp1345 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1347 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
1376 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()
1378 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
Datlantis.c282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
Datlantis.c282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
Datlantis.c282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in Atlantis_Display()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp2352 if (mask & GL_DEPTH_BUFFER_BIT) in clear()
2354 mask &= ~GL_DEPTH_BUFFER_BIT; in clear()
3471 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) in blitFramebuffer()
3479 if (mask & GL_DEPTH_BUFFER_BIT) in blitFramebuffer()
DlibGLESv2.cpp5684 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) in glBlitFramebufferANGLE()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp470 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in paintGL()
/external/mesa3d/include/GLES2/
Dgl2.h45 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h45 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java161 bits |= GL_DEPTH_BUFFER_BIT; in clearBuffers()
DLwjglRenderer.java441 bits |= GL_DEPTH_BUFFER_BIT; in clearBuffers()
1214 mask |= GL_DEPTH_BUFFER_BIT; in copyFrameBuffer()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp279 clearMask |= GL_DEPTH_BUFFER_BIT; in reshape()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java414 bits |= GLES20.GL_DEPTH_BUFFER_BIT; in clearBuffers()