Searched refs:GL_FASTEST (Results 1 – 9 of 9) sorted by relevance
120 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in engine_init_display()
85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); in onSurfaceCreated()
679 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in R_DrawParticles()
708 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in R_DrawAliasModel()
2054 #define BEGIN_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
620 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in R_DrawAliasModel()
228 #define GL_FASTEST 0x1101 macro
3594 case GL_FASTEST: in glHint()