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Searched refs:GL_FASTEST (Results 1 – 9 of 9) sorted by relevance

/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
Dmain.c120 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in engine_init_display()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); in onSurfaceCreated()
/external/quake/quake/src/WinQuake/
Dr_part.cpp679 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in R_DrawParticles()
Dgl_rmain.cpp708 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in R_DrawAliasModel()
Dgl_draw.cpp2054 #define BEGIN_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
/external/quake/quake/src/QW/client/
Dgl_rmain.c620 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in R_DrawAliasModel()
/external/mesa3d/include/GLES2/
Dgl2.h228 #define GL_FASTEST 0x1101 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h228 #define GL_FASTEST 0x1101 macro
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp3594 case GL_FASTEST: in glHint()