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Searched refs:GL_FLOAT (Results 1 – 25 of 34) sorted by relevance

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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp312 return GL_FLOAT; in parseType()
363 case GL_FLOAT: return true; in compareVarying()
376 case GL_FLOAT: return true; in compareVarying()
389 case GL_FLOAT: return true; in compareVarying()
402 case GL_FLOAT: return true; in compareVarying()
415 case GL_FLOAT: return true; in compareVarying()
419 case GL_FLOAT: return false; in compareVarying()
Dutilities.cpp26 case GL_FLOAT: in UniformComponentCount()
64 case GL_FLOAT: in UniformComponentType()
71 return GL_FLOAT; in UniformComponentType()
91 case GL_FLOAT: return sizeof(GLfloat); in UniformTypeSize()
105 case GL_FLOAT: in VariableRowCount()
137 case GL_FLOAT: in VariableColumnCount()
254 case GL_FLOAT: in ComputePixelSize()
312 case GL_FLOAT: in CheckTextureFormatType()
DContext.h91 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mAr… in VertexAttribute()
108 case GL_FLOAT: return mSize * sizeof(GLfloat); in typeSize()
DProgram.cpp279 if (targetUniform->type == GL_FLOAT) in setUniform1fv()
835 case GL_FLOAT: in getUniformfv()
878 case GL_FLOAT: in getUniformiv()
941 case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; in applyUniforms()
1215 case GL_FLOAT: mVertexHLSL += " float "; break; in linkVaryings()
1791 case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); in createUniform()
DlibGLESv2.cpp2468 if (nativeType == GL_FLOAT) in glGetBooleanv()
2815 else if (nativeType == GL_FLOAT) in glGetIntegerv()
4484 case GL_FLOAT: in glTexImage2D()
4496 case GL_FLOAT: in glTexImage2D()
4509 case GL_FLOAT: in glTexImage2D()
4584 if (type == GL_FLOAT) in glTexImage2D()
4770 if (format == GL_FLOAT) in glTexSubImage2D()
5618 case GL_FLOAT: in glVertexAttribPointer()
DTexture.cpp182 return (mType == GL_FLOAT || mType == GL_HALF_FLOAT_OES); in isFloatingPoint()
215 else if (type == GL_FLOAT) in selectFormat()
304 case GL_FLOAT: in loadImageData()
1455 if ((getFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || in isComplete()
1900 if ((getFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || in isComplete()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp459 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); in R_DrawSequentialPoly()
462 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); in R_DrawSequentialPoly()
463 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); in R_DrawSequentialPoly()
486 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); in R_DrawSequentialPoly()
487 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); in R_DrawSequentialPoly()
503 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); in R_DrawSequentialPoly()
594 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); in R_DrawSequentialPoly()
597 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); in R_DrawSequentialPoly()
598 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); in R_DrawSequentialPoly()
652 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in DrawGLWaterPoly()
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Dgl_rmain.cpp256 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_DrawSpriteModel()
257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in R_DrawSpriteModel()
370 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in GL_DrawAliasFrame()
371 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in GL_DrawAliasFrame()
372 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in GL_DrawAliasFrame()
505 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in GL_DrawAliasShadow()
897 glVertexPointer( 3, GL_FLOAT, 0, vertex); in R_PolyBlend()
Dgl_rlight.cpp94 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_RenderDlight()
95 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in R_RenderDlight()
Dgl_warp.cpp223 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); in EmitWaterPolys()
224 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in EmitWaterPolys()
289 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); in EmitSkyPolys()
290 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in EmitSkyPolys()
Dgl_vidnt.cpp647 glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x); in GL_Init()
648 glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s); in GL_Init()
649 glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r); in GL_Init()
Dgl_draw.cpp2063 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad_NoTex()
2078 glTexCoordPointer( 2, GL_FLOAT, 0, texcoord); in DrawQuad()
2079 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad()
Dr_part.cpp676 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_DrawParticles()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DTextureUtil.java267 dataType = GL_FLOAT; in uploadTexture()
312 dataType = GL_FLOAT; in uploadTexture()
357 dataType = GL_FLOAT; in uploadTexture()
362 dataType = GL_FLOAT; in uploadTexture()
/external/eigen/demos/opengl/
Dicosphere.cpp108 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); in draw()
109 glNormalPointer(GL_FLOAT, 0, mVertices[0].data()); in draw()
Dquaternion_demo.cpp258 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); in drawScene()
259 glNormalPointer(GL_FLOAT, 0, mNormals[0].data()); in drawScene()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
DVertexDataManager.cpp293 template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
378 template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase…
470 TRANSLATIONS_FOR_TYPE(GL_FLOAT)
504 case GL_FLOAT: return 5; in typeIndex()
/external/replicaisland/src/com/replica/replicaisland/
DGrid.java101 mCoordinateType = GL10.GL_FLOAT; in Grid()
188 if (mCoordinateType == GL10.GL_FLOAT) { in setVertex()
/external/quake/quake/src/QW/client/
Dgl_rmain.c334 glTexCoordPointer(2, GL_FLOAT, 0, order); in GL_DrawAliasFrame()
351 glColorPointer(3, GL_FLOAT, 0, color); in GL_DrawAliasFrame()
352 glVertexPointer(3, GL_FLOAT, 0, vertex); in GL_DrawAliasFrame()
Dgl_vidnt.c647 glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x); in GL_Init()
648 glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s); in GL_Init()
649 glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r); in GL_Init()
Dgl_draw.c1467 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad_NoTex()
1478 glTexCoordPointer( 2, GL_FLOAT, 0, texcoord); in DrawQuad()
1479 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad()
/external/mesa3d/src/glsl/
Dbuiltin_types.h47 glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"),
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp391 GL_CMD(glVertexAttribPointer(gInVertexAttributeIndex, 2, GL_FLOAT, GL_FALSE, 0, unitRect)) in drawTexture()
644 GL_CMD(glVertexAttribPointer(gInVertexAttributeIndex, 2, GL_FLOAT, GL_FALSE, 0, unitRect)) in paintToTarget()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp734 2, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadInternal()
867 2, GL_FLOAT, GL_FALSE, 0, 0); in drawVideoLayerQuad()
/external/mesa3d/docs/
DMESA_texture_signed_rgba.spec114 converting to GL_FLOAT (using the standard OpenGL float/byte mapping)

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