Searched refs:GL_FLOAT_MAT2 (Results 1 – 7 of 7) sorted by relevance
328 return GL_FLOAT_MAT2; in parseType()354 case GL_FLOAT_MAT2: in compareVarying()358 case GL_FLOAT_MAT2: return true; in compareVarying()371 case GL_FLOAT_MAT2: return false; in compareVarying()384 case GL_FLOAT_MAT2: return false; in compareVarying()397 case GL_FLOAT_MAT2: return false; in compareVarying()410 case GL_FLOAT_MAT2: return false; in compareVarying()
42 case GL_FLOAT_MAT2: in UniformComponentCount()68 case GL_FLOAT_MAT2: in UniformComponentType()117 case GL_FLOAT_MAT2: in VariableRowCount()143 case GL_FLOAT_MAT2: in VariableColumnCount()
508 if (targetUniform->type != GL_FLOAT_MAT2) in setUniformMatrix2fv()945 case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; in applyUniforms()1219 case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; in linkVaryings()1809 case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); in createUniform()
51 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
389 #define GL_FLOAT_MAT2 0x8B5A macro
490 #define GL_FLOAT_MAT2 0x8B5A macro