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Searched refs:GL_FLOAT_MAT2 (Results 1 – 7 of 7) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp328 return GL_FLOAT_MAT2; in parseType()
354 case GL_FLOAT_MAT2: in compareVarying()
358 case GL_FLOAT_MAT2: return true; in compareVarying()
371 case GL_FLOAT_MAT2: return false; in compareVarying()
384 case GL_FLOAT_MAT2: return false; in compareVarying()
397 case GL_FLOAT_MAT2: return false; in compareVarying()
410 case GL_FLOAT_MAT2: return false; in compareVarying()
Dutilities.cpp42 case GL_FLOAT_MAT2: in UniformComponentCount()
68 case GL_FLOAT_MAT2: in UniformComponentType()
117 case GL_FLOAT_MAT2: in VariableRowCount()
143 case GL_FLOAT_MAT2: in VariableColumnCount()
DProgram.cpp508 if (targetUniform->type != GL_FLOAT_MAT2) in setUniformMatrix2fv()
945 case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; in applyUniforms()
1219 case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; in linkVaryings()
1809 case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); in createUniform()
/external/mesa3d/src/glsl/
Dbuiltin_types.h51 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
/external/mesa3d/include/GLES2/
Dgl2.h389 #define GL_FLOAT_MAT2 0x8B5A macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h389 #define GL_FLOAT_MAT2 0x8B5A macro
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h490 #define GL_FLOAT_MAT2 0x8B5A macro