Searched refs:GL_FLOAT_VEC2 (Results 1 – 8 of 8) sorted by relevance
316 return GL_FLOAT_VEC2; in parseType()362 case GL_FLOAT_VEC2: return true; in compareVarying()375 case GL_FLOAT_VEC2: return true; in compareVarying()388 case GL_FLOAT_VEC2: return true; in compareVarying()401 case GL_FLOAT_VEC2: return true; in compareVarying()406 case GL_FLOAT_VEC2: in compareVarying()414 case GL_FLOAT_VEC2: return true; in compareVarying()
32 case GL_FLOAT_VEC2: in UniformComponentCount()65 case GL_FLOAT_VEC2: in UniformComponentType()108 case GL_FLOAT_VEC2: in VariableRowCount()141 case GL_FLOAT_VEC2: in VariableColumnCount()
336 if (targetUniform->type == GL_FLOAT_VEC2) in setUniform2fv()942 case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; in applyUniforms()1216 case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; in linkVaryings()1792 case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); in createUniform()
48 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
379 #define GL_FLOAT_VEC2 0x8B50 macro
839 case GL_FLOAT_VEC2: // fall through in GGLShaderUniform()
480 #define GL_FLOAT_VEC2 0x8B50 macro