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Searched refs:GL_FLOAT_VEC2 (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp316 return GL_FLOAT_VEC2; in parseType()
362 case GL_FLOAT_VEC2: return true; in compareVarying()
375 case GL_FLOAT_VEC2: return true; in compareVarying()
388 case GL_FLOAT_VEC2: return true; in compareVarying()
401 case GL_FLOAT_VEC2: return true; in compareVarying()
406 case GL_FLOAT_VEC2: in compareVarying()
414 case GL_FLOAT_VEC2: return true; in compareVarying()
Dutilities.cpp32 case GL_FLOAT_VEC2: in UniformComponentCount()
65 case GL_FLOAT_VEC2: in UniformComponentType()
108 case GL_FLOAT_VEC2: in VariableRowCount()
141 case GL_FLOAT_VEC2: in VariableColumnCount()
DProgram.cpp336 if (targetUniform->type == GL_FLOAT_VEC2) in setUniform2fv()
942 case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; in applyUniforms()
1216 case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; in linkVaryings()
1792 case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); in createUniform()
/external/mesa3d/src/glsl/
Dbuiltin_types.h48 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
/external/mesa3d/include/GLES2/
Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/mesa3d/src/pixelflinger2/
Dshader.cpp839 case GL_FLOAT_VEC2: // fall through in GGLShaderUniform()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h480 #define GL_FLOAT_VEC2 0x8B50 macro