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Searched refs:GL_FLOAT_VEC4 (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp324 return GL_FLOAT_VEC4; in parseType()
359 case GL_FLOAT_VEC4: return true; in compareVarying()
367 case GL_FLOAT_VEC4: in compareVarying()
372 case GL_FLOAT_VEC4: return true; in compareVarying()
385 case GL_FLOAT_VEC4: return false; in compareVarying()
398 case GL_FLOAT_VEC4: return false; in compareVarying()
411 case GL_FLOAT_VEC4: return false; in compareVarying()
Dutilities.cpp40 case GL_FLOAT_VEC4: in UniformComponentCount()
67 case GL_FLOAT_VEC4: in UniformComponentType()
114 case GL_FLOAT_VEC4: in VariableRowCount()
151 case GL_FLOAT_VEC4: in VariableColumnCount()
DProgram.cpp451 if (targetUniform->type == GL_FLOAT_VEC4) in setUniform4fv()
944 case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; in applyUniforms()
1218 case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; in linkVaryings()
1794 case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); in createUniform()
/external/mesa3d/src/glsl/
Dbuiltin_types.h50 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
/external/mesa3d/include/GLES2/
Dgl2.h381 #define GL_FLOAT_VEC4 0x8B52 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h381 #define GL_FLOAT_VEC4 0x8B52 macro
/external/mesa3d/src/pixelflinger2/
Dshader.cpp852 case GL_FLOAT_VEC4: // fall through in GGLShaderUniform()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h482 #define GL_FLOAT_VEC4 0x8B52 macro