Searched refs:GL_FLOAT_VEC4 (Results 1 – 8 of 8) sorted by relevance
324 return GL_FLOAT_VEC4; in parseType()359 case GL_FLOAT_VEC4: return true; in compareVarying()367 case GL_FLOAT_VEC4: in compareVarying()372 case GL_FLOAT_VEC4: return true; in compareVarying()385 case GL_FLOAT_VEC4: return false; in compareVarying()398 case GL_FLOAT_VEC4: return false; in compareVarying()411 case GL_FLOAT_VEC4: return false; in compareVarying()
40 case GL_FLOAT_VEC4: in UniformComponentCount()67 case GL_FLOAT_VEC4: in UniformComponentType()114 case GL_FLOAT_VEC4: in VariableRowCount()151 case GL_FLOAT_VEC4: in VariableColumnCount()
451 if (targetUniform->type == GL_FLOAT_VEC4) in setUniform4fv()944 case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; in applyUniforms()1218 case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; in linkVaryings()1794 case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); in createUniform()
50 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
381 #define GL_FLOAT_VEC4 0x8B52 macro
852 case GL_FLOAT_VEC4: // fall through in GGLShaderUniform()
482 #define GL_FLOAT_VEC4 0x8B52 macro