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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c17 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); in _mesa_new_shader()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp147 if (GL_VERTEX_SHADER != type && GL_FRAGMENT_SHADER != type) { in ShaderCreate()
295 if (GL_FRAGMENT_SHADER == shader->Type) { in GetShaderKey()
333 else if (GL_FRAGMENT_SHADER == type) in GetShaderKeyString()
362 GetShaderKeyString(GL_FRAGMENT_SHADER, key, str, bufferSize - (str - buffer)); in GetScanlineKeyString()
552 if (GL_FRAGMENT_SHADER == shader->Type) { in GGLShaderUse()
592 else if (GL_FRAGMENT_SHADER == program->_LinkedShaders[i]->Type) in ShaderUse()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DResourceManager.cpp95 else if (type == GL_FRAGMENT_SHADER) in createShader()
DShader.cpp500 return GL_FRAGMENT_SHADER; in getType()
DProgram.cpp95 else if (shader->getType() == GL_FRAGMENT_SHADER) in attachShader()
122 else if (shader->getType() == GL_FRAGMENT_SHADER) in detachShader()
DlibGLESv2.cpp1286 case GL_FRAGMENT_SHADER: in glCreateShader()
3135 case GL_FRAGMENT_SHADER: in glGetShaderPrecisionFormat()
/external/mesa3d/src/glsl/
Dglsl_compiler.cpp263 shader->Type = GL_FRAGMENT_SHADER; in main()
Dglsl_parser_extras.cpp44 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; in _mesa_glsl_parse_state()
Dlinker.cpp1565 case GL_FRAGMENT_SHADER: in link_shaders()
/external/eigen/unsupported/test/
Dopenglsupport.cpp76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in createShaderProgram()
DGraphicsContext3DOpenGL.cpp1451 return glCreateShader((type == FRAGMENT_SHADER) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER); in createShader()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp224 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/external/mesa3d/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java951 return GLES20.GL_FRAGMENT_SHADER; in convertShaderType()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java916 return GL_FRAGMENT_SHADER; in convertShaderType()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h472 #define GL_FRAGMENT_SHADER 0x8B30 macro