Searched refs:GL_FUNC_ADD (Results 1 – 9 of 9) sorted by relevance
79 if (GL_FUNC_ADD != modeRGB && (GL_FUNC_SUBTRACT > modeRGB || in BlendEquationSeparate()82 if (GL_FUNC_ADD != modeRGB && (GL_FUNC_SUBTRACT > modeRGB || in BlendEquationSeparate()85 ctx->state.blendState.ce = (GGLBlendState::GGLBlendFunc)(modeRGB - GL_FUNC_ADD); in BlendEquationSeparate()86 ctx->state.blendState.ae = (GGLBlendState::GGLBlendFunc)(modeAlpha - GL_FUNC_ADD); in BlendEquationSeparate()221 iface->BlendEquationSeparate(iface, GL_FUNC_ADD, GL_FUNC_ADD); in InitializeGGLState()
378 switch (gglCtx->blendState.ce + GL_FUNC_ADD) { in GenerateFSBlend()379 case GL_FUNC_ADD: in GenerateFSBlend()396 switch (gglCtx->blendState.ae + GL_FUNC_ADD) { in GenerateFSBlend()397 case GL_FUNC_ADD: in GenerateFSBlend()
467 case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; in ConvertBlendOp()
54 mState.blendEquationRGB = GL_FUNC_ADD; in Context()55 mState.blendEquationAlpha = GL_FUNC_ADD; in Context()
303 case GL_FUNC_ADD: in glBlendEquationSeparate()313 case GL_FUNC_ADD: in glBlendEquationSeparate()
443 glBlendEquation(GL_FUNC_ADD); in resetBlending()
94 #define GL_FUNC_ADD 0x8006 macro
168 #define GL_FUNC_ADD 0x8006 macro