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Searched refs:GL_INT (Results 1 – 11 of 11) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp27 case GL_INT: in UniformComponentCount()
72 case GL_INT: in UniformComponentType()
78 return GL_INT; in UniformComponentType()
92 case GL_INT: return sizeof(GLint); in UniformTypeSize()
106 case GL_INT: in VariableRowCount()
138 case GL_INT: in VariableColumnCount()
DProgram.cpp592 if (targetUniform->type == GL_INT || in setUniform1iv()
839 case GL_INT: in getUniformfv()
888 case GL_INT: in getUniformiv()
950 case GL_INT: applyUniform1iv(location, arraySize, i); break; in applyUniforms()
1781 case 1: return new Uniform(GL_INT, name, constantDescription.Elements); in createUniform()
DContext.cpp1416 *type = GL_INT; in getQueryParameterInfo()
1480 *type = GL_INT; in getQueryParameterInfo()
1488 *type = GL_INT; in getQueryParameterInfo()
1499 *type = GL_INT; in getQueryParameterInfo()
1506 *type = GL_INT; in getQueryParameterInfo()
DlibGLESv2.cpp2485 else if (nativeType == GL_INT) in glGetBooleanv()
2636 else if (nativeType == GL_INT) in glGetFloatv()
/external/mesa3d/src/glsl/
Dbuiltin_types.h43 glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"),
/external/mesa3d/src/pixelflinger2/
Dshader.cpp823 assert(GL_INT == type && 1 == count); in GGLShaderUniform()
833 case GL_INT: in GGLShaderUniform()
/external/mesa3d/include/GLES2/
Dgl2.h239 #define GL_INT 0x1404 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h239 #define GL_INT 0x1404 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java869 return GL_INT; in convertVertexFormat()
DLwjglRenderer.java1974 return GL_INT; in convertFormat()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2060 return GLES20.GL_INT; in convertFormat()