Searched refs:GL_INT (Results 1 – 11 of 11) sorted by relevance
27 case GL_INT: in UniformComponentCount()72 case GL_INT: in UniformComponentType()78 return GL_INT; in UniformComponentType()92 case GL_INT: return sizeof(GLint); in UniformTypeSize()106 case GL_INT: in VariableRowCount()138 case GL_INT: in VariableColumnCount()
592 if (targetUniform->type == GL_INT || in setUniform1iv()839 case GL_INT: in getUniformfv()888 case GL_INT: in getUniformiv()950 case GL_INT: applyUniform1iv(location, arraySize, i); break; in applyUniforms()1781 case 1: return new Uniform(GL_INT, name, constantDescription.Elements); in createUniform()
1416 *type = GL_INT; in getQueryParameterInfo()1480 *type = GL_INT; in getQueryParameterInfo()1488 *type = GL_INT; in getQueryParameterInfo()1499 *type = GL_INT; in getQueryParameterInfo()1506 *type = GL_INT; in getQueryParameterInfo()
2485 else if (nativeType == GL_INT) in glGetBooleanv()2636 else if (nativeType == GL_INT) in glGetFloatv()
43 glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"),
823 assert(GL_INT == type && 1 == count); in GGLShaderUniform()833 case GL_INT: in GGLShaderUniform()
239 #define GL_INT 0x1404 macro
869 return GL_INT; in convertVertexFormat()
1974 return GL_INT; in convertFormat()
2060 return GLES20.GL_INT; in convertFormat()