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Searched refs:GL_INT_VEC3 (Results 1 – 7 of 7) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp35 case GL_INT_VEC3: in UniformComponentCount()
76 case GL_INT_VEC3: in UniformComponentType()
110 case GL_INT_VEC3: in VariableRowCount()
145 case GL_INT_VEC3: in VariableColumnCount()
DProgram.cpp708 if (targetUniform->type == GL_INT_VEC3) in setUniform3iv()
952 case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; in applyUniforms()
1783 case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); in createUniform()
/external/mesa3d/src/glsl/
Dbuiltin_types.h45 glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"),
/external/mesa3d/include/GLES2/
Dgl2.h383 #define GL_INT_VEC3 0x8B54 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h383 #define GL_INT_VEC3 0x8B54 macro
/external/mesa3d/src/pixelflinger2/
Dshader.cpp845 case GL_INT_VEC3: // fall through in GGLShaderUniform()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h484 #define GL_INT_VEC3 0x8B54 macro