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Searched refs:GL_INVERT (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dbuffer.cpp68 case GL_INVERT: in StencilOpEnum()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp487 case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; in ConvertStencilOp()
DlibGLESv2.cpp4365 case GL_INVERT: in glStencilOpSeparate()
4380 case GL_INVERT: in glStencilOpSeparate()
4395 case GL_INVERT: in glStencilOpSeparate()
/external/mesa3d/include/GLES2/
Dgl2.h296 #define GL_INVERT 0x150A macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h296 #define GL_INVERT 0x150A macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java678 return GL_INVERT; in convertStencilOperation()
/external/mesa3d/docs/
DVERSIONS257 - the GL_INVERT stencil op didn't work
339 - GL_INVERT and related logic ops didn't work right