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Searched refs:GL_KEEP (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dpixelflinger2.cpp213 iface->StencilOpSeparate(iface, GL_FRONT_AND_BACK, GL_KEEP, GL_KEEP, GL_KEEP); in InitializeGGLState()
Dbuffer.cpp62 case GL_KEEP: // fall through in StencilOpEnum()
66 return func - GL_KEEP + 1; in StencilOpEnum()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp69 mState.stencilFail = GL_KEEP; in Context()
70 mState.stencilPassDepthFail = GL_KEEP; in Context()
71 mState.stencilPassDepthPass = GL_KEEP; in Context()
72 mState.stencilBackFail = GL_KEEP; in Context()
73 mState.stencilBackPassDepthFail = GL_KEEP; in Context()
74 mState.stencilBackPassDepthPass = GL_KEEP; in Context()
Dutilities.cpp483 case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; in ConvertStencilOp()
DlibGLESv2.cpp4361 case GL_KEEP: in glStencilOpSeparate()
4376 case GL_KEEP: in glStencilOpSeparate()
4391 case GL_KEEP: in glStencilOpSeparate()
/external/mesa3d/include/GLES2/
Dgl2.h292 #define GL_KEEP 0x1E00 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h292 #define GL_KEEP 0x1E00 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java664 return GL_KEEP; in convertStencilOperation()