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Searched refs:GL_LEQUAL (Results 1 – 10 of 10) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rmain.c1079 glDepthFunc (GL_LEQUAL); in R_Clear()
1093 glDepthFunc (GL_LEQUAL); in R_Clear()
1110 glDepthFunc (GL_LEQUAL); in R_Clear()
1157 glDepthFunc (GL_LEQUAL);
1166 glDepthFunc (GL_LEQUAL);
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp1350 glDepthFunc (GL_LEQUAL); in R_Clear()
1364 glDepthFunc (GL_LEQUAL); in R_Clear()
1381 glDepthFunc (GL_LEQUAL); in R_Clear()
1431 glDepthFunc (GL_LEQUAL); in R_Mirror()
1443 glDepthFunc (GL_LEQUAL); in R_Mirror()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp415 case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; in ConvertComparison()
DlibGLESv2.cpp1556 case GL_LEQUAL: in glDepthFunc()
4263 case GL_LEQUAL: in glStencilFuncSeparate()
/external/mesa3d/src/pixelflinger2/
Dllvm_scanline.cpp104 case GL_LEQUAL & 0x7: in StencilFunc()
603 case GL_LEQUAL: in GenerateScanLine()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java474 glDepthFunc(GL_LEQUAL); in applyRenderState()
691 return GL_LEQUAL; in convertTestFunction()
1772 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in setupTextureParams()
DLwjglGL1Renderer.java257 glDepthFunc(GL_LEQUAL); in applyRenderState()
/external/mesa3d/include/GLES2/
Dgl2.h284 #define GL_LEQUAL 0x0203 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h284 #define GL_LEQUAL 0x0203 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java455 GLES20.glDepthFunc(GLES20.GL_LEQUAL); in applyRenderState()