Searched refs:GL_LEQUAL (Results 1 – 10 of 10) sorted by relevance
1079 glDepthFunc (GL_LEQUAL); in R_Clear()1093 glDepthFunc (GL_LEQUAL); in R_Clear()1110 glDepthFunc (GL_LEQUAL); in R_Clear()1157 glDepthFunc (GL_LEQUAL);1166 glDepthFunc (GL_LEQUAL);
1350 glDepthFunc (GL_LEQUAL); in R_Clear()1364 glDepthFunc (GL_LEQUAL); in R_Clear()1381 glDepthFunc (GL_LEQUAL); in R_Clear()1431 glDepthFunc (GL_LEQUAL); in R_Mirror()1443 glDepthFunc (GL_LEQUAL); in R_Mirror()
415 case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; in ConvertComparison()
1556 case GL_LEQUAL: in glDepthFunc()4263 case GL_LEQUAL: in glStencilFuncSeparate()
104 case GL_LEQUAL & 0x7: in StencilFunc()603 case GL_LEQUAL: in GenerateScanLine()
474 glDepthFunc(GL_LEQUAL); in applyRenderState()691 return GL_LEQUAL; in convertTestFunction()1772 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in setupTextureParams()
257 glDepthFunc(GL_LEQUAL); in applyRenderState()
284 #define GL_LEQUAL 0x0203 macro
455 GLES20.glDepthFunc(GLES20.GL_LEQUAL); in applyRenderState()