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Searched refs:GL_LINK_STATUS (Results 1 – 9 of 9) sorted by relevance

/external/eigen/unsupported/test/
Dopenglsupport.cpp98 glGetProgramiv(prg_id,GL_LINK_STATUS,&ok); in createShader()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp238 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram()
/external/mesa3d/include/GLES2/
Dgl2.h270 #define GL_LINK_STATUS 0x8B82 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h270 #define GL_LINK_STATUS 0x8B82 macro
/external/mesa3d/src/pixelflinger2/
Dshader.cpp691 case GL_LINK_STATUS: in GGLShaderProgramGetiv()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1129 GLES20.glGetProgramiv(id, GLES20.GL_LINK_STATUS, intBuf1); in updateShaderData()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1060 glGetProgram(id, GL_LINK_STATUS, intBuf1); in updateShaderData()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp2865 case GL_LINK_STATUS: in glGetProgramiv()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h501 #define GL_LINK_STATUS 0x8B82 macro