Searched refs:GL_LINK_STATUS (Results 1 – 9 of 9) sorted by relevance
98 glGetProgramiv(prg_id,GL_LINK_STATUS,&ok); in createShader()
238 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram()
270 #define GL_LINK_STATUS 0x8B82 macro
691 case GL_LINK_STATUS: in GGLShaderProgramGetiv()
1129 GLES20.glGetProgramiv(id, GLES20.GL_LINK_STATUS, intBuf1); in updateShaderData()
1060 glGetProgram(id, GL_LINK_STATUS, intBuf1); in updateShaderData()
2865 case GL_LINK_STATUS: in glGetProgramiv()
501 #define GL_LINK_STATUS 0x8B82 macro