Searched refs:GL_LUMINANCE (Results 1 – 12 of 12) sorted by relevance
242 case GL_LUMINANCE: return sizeof(unsigned char); in ComputePixelSize()258 case GL_LUMINANCE: return sizeof(float); in ComputePixelSize()269 case GL_LUMINANCE: return sizeof(unsigned short); in ComputePixelSize()304 case GL_LUMINANCE: in CheckTextureFormatType()319 case GL_LUMINANCE: in CheckTextureFormatType()
334 case GL_LUMINANCE: in setFormatConvertShaders()369 case GL_LUMINANCE: in setFormatConvertShaders()
328 … if (colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA) in completeness()
225 if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) in selectFormat()259 case GL_LUMINANCE: in loadImageData()311 case GL_LUMINANCE: in loadImageData()333 case GL_LUMINANCE: in loadImageData()
1061 case GL_LUMINANCE: in glCopyTexImage2D()1213 case GL_LUMINANCE: in glCopyTexSubImage2D()4479 case GL_LUMINANCE: in glTexImage2D()
25 return GL10.GL_LUMINANCE; in convertTextureFormat()156 format = GLES20.GL_LUMINANCE; in uploadTexture()168 format = GLES20.GL_LUMINANCE; in uploadTexture()
286 format = GL_LUMINANCE; in uploadTexture()301 format = GL_LUMINANCE; in uploadTexture()306 format = GL_LUMINANCE; in uploadTexture()311 format = GL_LUMINANCE; in uploadTexture()
204 case GL_LUMINANCE: in R_BuildLightMap()387 if (gl_lightmap_format == GL_LUMINANCE) in R_DrawSequentialPoly()699 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()768 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()1639 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()1641 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()1659 case GL_LUMINANCE: in GL_BuildLightmaps()
205 case GL_LUMINANCE: in R_BuildLightMap()383 if (gl_lightmap_format == GL_LUMINANCE)775 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()838 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()1746 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()1752 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()1770 case GL_LUMINANCE: in GL_BuildLightmaps()
249 #define GL_LUMINANCE 0x1909 macro
91 - glTexImage( format=GL_LUMINANCE ) didn't work541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte