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Searched refs:GL_LUMINANCE (Results 1 – 12 of 12) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp242 case GL_LUMINANCE: return sizeof(unsigned char); in ComputePixelSize()
258 case GL_LUMINANCE: return sizeof(float); in ComputePixelSize()
269 case GL_LUMINANCE: return sizeof(unsigned short); in ComputePixelSize()
304 case GL_LUMINANCE: in CheckTextureFormatType()
319 case GL_LUMINANCE: in CheckTextureFormatType()
DBlit.cpp334 case GL_LUMINANCE: in setFormatConvertShaders()
369 case GL_LUMINANCE: in setFormatConvertShaders()
DFramebuffer.cpp328 … if (colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA) in completeness()
DTexture.cpp225 if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) in selectFormat()
259 case GL_LUMINANCE: in loadImageData()
311 case GL_LUMINANCE: in loadImageData()
333 case GL_LUMINANCE: in loadImageData()
DlibGLESv2.cpp1061 case GL_LUMINANCE: in glCopyTexImage2D()
1213 case GL_LUMINANCE: in glCopyTexSubImage2D()
4479 case GL_LUMINANCE: in glTexImage2D()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DTextureUtil.java25 return GL10.GL_LUMINANCE; in convertTextureFormat()
156 format = GLES20.GL_LUMINANCE; in uploadTexture()
168 format = GLES20.GL_LUMINANCE; in uploadTexture()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DTextureUtil.java286 format = GL_LUMINANCE; in uploadTexture()
301 format = GL_LUMINANCE; in uploadTexture()
306 format = GL_LUMINANCE; in uploadTexture()
311 format = GL_LUMINANCE; in uploadTexture()
/external/quake/quake/src/QW/client/
Dgl_rsurf.c204 case GL_LUMINANCE: in R_BuildLightMap()
387 if (gl_lightmap_format == GL_LUMINANCE) in R_DrawSequentialPoly()
699 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()
768 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()
1639 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()
1641 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()
1659 case GL_LUMINANCE: in GL_BuildLightmaps()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp205 case GL_LUMINANCE: in R_BuildLightMap()
383 if (gl_lightmap_format == GL_LUMINANCE)
775 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()
838 if (gl_lightmap_format == GL_LUMINANCE) in R_BlendLightmaps()
1746 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()
1752 gl_lightmap_format = GL_LUMINANCE; in GL_BuildLightmaps()
1770 case GL_LUMINANCE: in GL_BuildLightmaps()
/external/mesa3d/include/GLES2/
Dgl2.h249 #define GL_LUMINANCE 0x1909 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h249 #define GL_LUMINANCE 0x1909 macro
/external/mesa3d/docs/
DVERSIONS91 - glTexImage( format=GL_LUMINANCE ) didn't work
541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte