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Searched refs:GL_LUMINANCE_ALPHA (Results 1 – 10 of 10) sorted by relevance

/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DTextureUtil.java235 format = GL_LUMINANCE_ALPHA; in uploadTexture()
241 format = GL_LUMINANCE_ALPHA; in uploadTexture()
271 format = GL_LUMINANCE_ALPHA; in uploadTexture()
291 format = GL_LUMINANCE_ALPHA; in uploadTexture()
296 format = GL_LUMINANCE_ALPHA; in uploadTexture()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp243 case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; in ComputePixelSize()
259 case GL_LUMINANCE_ALPHA: return sizeof(float) * 2; in ComputePixelSize()
270 case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2; in ComputePixelSize()
305 case GL_LUMINANCE_ALPHA: in CheckTextureFormatType()
320 case GL_LUMINANCE_ALPHA: in CheckTextureFormatType()
DBlit.cpp335 case GL_LUMINANCE_ALPHA: in setFormatConvertShaders()
373 case GL_LUMINANCE_ALPHA: in setFormatConvertShaders()
DFramebuffer.cpp328 … if (colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA) in completeness()
DTexture.cpp229 else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) in selectFormat()
262 case GL_LUMINANCE_ALPHA: in loadImageData()
314 case GL_LUMINANCE_ALPHA: in loadImageData()
336 case GL_LUMINANCE_ALPHA: in loadImageData()
DlibGLESv2.cpp1074 case GL_LUMINANCE_ALPHA: in glCopyTexImage2D()
1226 case GL_LUMINANCE_ALPHA: in glCopyTexSubImage2D()
4480 case GL_LUMINANCE_ALPHA: in glTexImage2D()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DTextureUtil.java22 return GL10.GL_LUMINANCE_ALPHA; in convertTextureFormat()
160 format = GLES20.GL_LUMINANCE_ALPHA; in uploadTexture()
164 format = GLES20.GL_LUMINANCE_ALPHA; in uploadTexture()
/external/mesa3d/include/GLES2/
Dgl2.h250 #define GL_LUMINANCE_ALPHA 0x190A macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h250 #define GL_LUMINANCE_ALPHA 0x190A macro
/external/mesa3d/docs/
DVERSIONS541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte