Searched refs:GL_LUMINANCE_ALPHA (Results 1 – 10 of 10) sorted by relevance
235 format = GL_LUMINANCE_ALPHA; in uploadTexture()241 format = GL_LUMINANCE_ALPHA; in uploadTexture()271 format = GL_LUMINANCE_ALPHA; in uploadTexture()291 format = GL_LUMINANCE_ALPHA; in uploadTexture()296 format = GL_LUMINANCE_ALPHA; in uploadTexture()
243 case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; in ComputePixelSize()259 case GL_LUMINANCE_ALPHA: return sizeof(float) * 2; in ComputePixelSize()270 case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2; in ComputePixelSize()305 case GL_LUMINANCE_ALPHA: in CheckTextureFormatType()320 case GL_LUMINANCE_ALPHA: in CheckTextureFormatType()
335 case GL_LUMINANCE_ALPHA: in setFormatConvertShaders()373 case GL_LUMINANCE_ALPHA: in setFormatConvertShaders()
328 … if (colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA) in completeness()
229 else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) in selectFormat()262 case GL_LUMINANCE_ALPHA: in loadImageData()314 case GL_LUMINANCE_ALPHA: in loadImageData()336 case GL_LUMINANCE_ALPHA: in loadImageData()
1074 case GL_LUMINANCE_ALPHA: in glCopyTexImage2D()1226 case GL_LUMINANCE_ALPHA: in glCopyTexSubImage2D()4480 case GL_LUMINANCE_ALPHA: in glTexImage2D()
22 return GL10.GL_LUMINANCE_ALPHA; in convertTextureFormat()160 format = GLES20.GL_LUMINANCE_ALPHA; in uploadTexture()164 format = GLES20.GL_LUMINANCE_ALPHA; in uploadTexture()
250 #define GL_LUMINANCE_ALPHA 0x190A macro
541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte