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Searched refs:GL_NEVER (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dbuffer.cpp28 if (GL_NEVER > func || GL_ALWAYS < func) in DepthFunc()
39 if (GL_NEVER > func || GL_ALWAYS < func) in StencilFuncSeparate()
Dllvm_scanline.cpp95 case GL_NEVER & 0x7: in StencilFunc()
594 case GL_NEVER: in GenerateScanLine()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp412 case GL_NEVER: d3dComp = D3DCMP_NEVER; break; in ConvertComparison()
DlibGLESv2.cpp1553 case GL_NEVER: in glDepthFunc()
4260 case GL_NEVER: in glStencilFuncSeparate()
/external/mesa3d/include/GLES2/
Dgl2.h281 #define GL_NEVER 0x0200 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h281 #define GL_NEVER 0x0200 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java687 return GL_NEVER; in convertTestFunction()