Searched refs:GL_NEVER (Results 1 – 7 of 7) sorted by relevance
28 if (GL_NEVER > func || GL_ALWAYS < func) in DepthFunc()39 if (GL_NEVER > func || GL_ALWAYS < func) in StencilFuncSeparate()
95 case GL_NEVER & 0x7: in StencilFunc()594 case GL_NEVER: in GenerateScanLine()
412 case GL_NEVER: d3dComp = D3DCMP_NEVER; break; in ConvertComparison()
1553 case GL_NEVER: in glDepthFunc()4260 case GL_NEVER: in glStencilFuncSeparate()
281 #define GL_NEVER 0x0200 macro
687 return GL_NEVER; in convertTestFunction()