Searched refs:GL_NICEST (Results 1 – 11 of 11) sorted by relevance
164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); in main()
214 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in GL_Init()
856 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in R_DrawParticles()
716 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in R_DrawAliasModel()
2055 #define END_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
628 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in R_DrawAliasModel()
229 #define GL_NICEST 0x1102 macro
97 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in initialize()
3595 case GL_NICEST: in glHint()
704 - GL_NICEST fog didn't always work with flat shading