Searched refs:GL_NONE (Results 1 – 13 of 13) sorted by relevance
22 mColorbufferType = GL_NONE; in Framebuffer()23 mDepthbufferType = GL_NONE; in Framebuffer()24 mStencilbufferType = GL_NONE; in Framebuffer()39 if (type == GL_NONE) in lookupRenderbuffer()81 mColorbufferType = GL_NONE; in detachTexture()87 mDepthbufferType = GL_NONE; in detachTexture()93 mStencilbufferType = GL_NONE; in detachTexture()102 mColorbufferType = GL_NONE; in detachRenderbuffer()108 mDepthbufferType = GL_NONE; in detachRenderbuffer()114 mStencilbufferType = GL_NONE; in detachRenderbuffer()[all …]
83 return GL_NONE; in UniformComponentType()102 case GL_NONE: in VariableRowCount()134 case GL_NONE: in VariableColumnCount()
19 mCondition = GL_NONE; in Fence()
107 Attribute() : type(GL_NONE), name("") in Attribute()
340 return GL_NONE; in parseType()
1599 if (framebufferObject->getDepthbufferType() != GL_NONE) in applyRenderTarget()1610 else if (framebufferObject->getStencilbufferType() != GL_NONE) in applyRenderTarget()1744 if (mState.depthTest && framebufferObject->getDepthbufferType() != GL_NONE) in applyState()2346 if (framebufferObject->getColorbufferType() != GL_NONE) in clear()2355 if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) in clear()2366 if (framebufferObject->getStencilbufferType() != GL_NONE) in clear()
1995 textarget = GL_NONE; in glFramebufferTexture2D()2715 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) in glGetFramebufferAttachmentParameteriv()
28 : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE) in Image()
306 mCacheType = GL_NONE; in StaticIndexBuffer()
1237 case GL_NONE: return "NONE"; in getTargetBufferName()1267 case GL_NONE: in printRealRenderBufferInfo()1557 glDrawBuffer(GL_NONE); in setFrameBuffer()1561 glReadBuffer(GL_NONE); in setFrameBuffer()
456 #define GL_NONE 0 macro
279 - glDrawBuffer(GL_NONE) works now