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Searched refs:GL_NONE (Results 1 – 13 of 13) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DFramebuffer.cpp22 mColorbufferType = GL_NONE; in Framebuffer()
23 mDepthbufferType = GL_NONE; in Framebuffer()
24 mStencilbufferType = GL_NONE; in Framebuffer()
39 if (type == GL_NONE) in lookupRenderbuffer()
81 mColorbufferType = GL_NONE; in detachTexture()
87 mDepthbufferType = GL_NONE; in detachTexture()
93 mStencilbufferType = GL_NONE; in detachTexture()
102 mColorbufferType = GL_NONE; in detachRenderbuffer()
108 mDepthbufferType = GL_NONE; in detachRenderbuffer()
114 mStencilbufferType = GL_NONE; in detachRenderbuffer()
[all …]
Dutilities.cpp83 return GL_NONE; in UniformComponentType()
102 case GL_NONE: in VariableRowCount()
134 case GL_NONE: in VariableColumnCount()
DFence.cpp19 mCondition = GL_NONE; in Fence()
DShader.h107 Attribute() : type(GL_NONE), name("") in Attribute()
DShader.cpp340 return GL_NONE; in parseType()
DContext.cpp1599 if (framebufferObject->getDepthbufferType() != GL_NONE) in applyRenderTarget()
1610 else if (framebufferObject->getStencilbufferType() != GL_NONE) in applyRenderTarget()
1744 if (mState.depthTest && framebufferObject->getDepthbufferType() != GL_NONE) in applyState()
2346 if (framebufferObject->getColorbufferType() != GL_NONE) in clear()
2355 if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) in clear()
2366 if (framebufferObject->getStencilbufferType() != GL_NONE) in clear()
DlibGLESv2.cpp1995 textarget = GL_NONE; in glFramebufferTexture2D()
2715 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) in glGetFramebufferAttachmentParameteriv()
DTexture.cpp28 : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE) in Image()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
DIndexDataManager.cpp306 mCacheType = GL_NONE; in StaticIndexBuffer()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1237 case GL_NONE: return "NONE"; in getTargetBufferName()
1267 case GL_NONE: in printRealRenderBufferInfo()
1557 glDrawBuffer(GL_NONE); in setFrameBuffer()
1561 glReadBuffer(GL_NONE); in setFrameBuffer()
/external/mesa3d/include/GLES2/
Dgl2.h456 #define GL_NONE 0 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h456 #define GL_NONE 0 macro
/external/mesa3d/docs/
DVERSIONS279 - glDrawBuffer(GL_NONE) works now