Searched refs:GL_NOTEQUAL (Results 1 – 6 of 6) sorted by relevance
419 case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; in ConvertComparison()
1560 case GL_NOTEQUAL: in glDepthFunc()4267 case GL_NOTEQUAL: in glStencilFuncSeparate()
110 case GL_NOTEQUAL & 0x7: in StencilFunc()609 case GL_NOTEQUAL: in GenerateScanLine()
286 #define GL_NOTEQUAL 0x0205 macro
699 return GL_NOTEQUAL; in convertTestFunction()