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Searched refs:GL_NO_ERROR (Results 1 – 13 of 13) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java107 if (error != GL10.GL_NO_ERROR) { in deleteAll()
111 assert error == GL10.GL_NO_ERROR; in deleteAll()
135 if (error != GL10.GL_NO_ERROR) { in loadBitmap()
139 assert error == GL10.GL_NO_ERROR; in loadBitmap()
146 if (error != GL10.GL_NO_ERROR) { in loadBitmap()
150 assert error == GL10.GL_NO_ERROR; in loadBitmap()
176 if (error != GL10.GL_NO_ERROR) { in loadBitmap()
180 assert error == GL10.GL_NO_ERROR; in loadBitmap()
197 if (error != GL10.GL_NO_ERROR) { in loadBitmap()
201 assert error == GL10.GL_NO_ERROR; in loadBitmap()
DGLErrorLogger.java48 if (error != GL10.GL_NO_ERROR) { in checkError()
53 assert error == GL10.GL_NO_ERROR; in checkError()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp253 return GL_NO_ERROR; in GGLShaderAttach()
260 if (GL_NO_ERROR != error) in ShaderAttach()
610 return GL_NO_ERROR; in GGLShaderDetach()
619 if (GL_NO_ERROR != error) in ShaderDetach()
Dpixelflinger2.cpp26 if (GL_NO_ERROR == error) in gglError()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
DVertexDataManager.cpp106 GLenum error = GL_NO_ERROR; in prepareVertexData()
264 return GL_NO_ERROR; in prepareVertexData()
DIndexDataManager.cpp188 return GL_NO_ERROR; in prepareIndexData()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp1969 if (err != GL_NO_ERROR) in applyVertexBuffer()
1978 return GL_NO_ERROR; in applyVertexBuffer()
1987 if (err == GL_NO_ERROR) in applyIndexBuffer()
2584 if (err != GL_NO_ERROR) in drawArrays()
2644 if (err != GL_NO_ERROR) in drawElements()
2651 if (err != GL_NO_ERROR) in drawElements()
2907 return GL_NO_ERROR; in getError()
DlibGLESv2.cpp2569 return GL_NO_ERROR; in glGetError()
/external/qemu/distrib/sdl-1.2.15/test/
Dtestgl.c736 if( gl_error != GL_NO_ERROR ) { in RunGLTest()
/external/mesa3d/include/GLES2/
Dgl2.h157 #define GL_NO_ERROR 0 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h157 #define GL_NO_ERROR 0 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java135 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGLError()
726 if (error != GLES20.GL_NO_ERROR){ in onFrame()
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp2123 if (error != GL_NO_ERROR) { in checkGLImp()