Searched refs:GL_ONE (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | pixelflinger2.cpp | 96 SWITCH_LINE(GL_ONE); in GLBlendFactor() 118 if (GL_ZERO != srcRGB && GL_ONE != srcRGB && in BlendFuncSeparate() 122 if (GL_ZERO != srcAlpha && GL_ONE != srcAlpha && in BlendFuncSeparate() 126 if (GL_ZERO != dstRGB && GL_ONE != dstRGB && in BlendFuncSeparate() 130 if (GL_ZERO != dstAlpha && GL_ONE != dstAlpha && in BlendFuncSeparate() 135 srcAlpha = GL_ONE; in BlendFuncSeparate() 222 iface->BlendFuncSeparate(iface, GL_ONE, GL_ZERO, GL_ONE, GL_ZERO); in InitializeGGLState()
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/external/quake/quake/src/QW/client/ |
D | gl_rlight.c | 158 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights()
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/external/quake/quake/src/WinQuake/ |
D | gl_rlight.cpp | 161 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 354 glBlendFunc(GL_ONE, GL_ONE); in applyRenderState() 357 glBlendFunc(GL_SRC_ALPHA, GL_ONE); in applyRenderState() 360 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); in applyRenderState() 366 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in applyRenderState()
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D | LwjglRenderer.java | 591 glBlendFunc(GL_ONE, GL_ONE); in applyRenderState() 594 glBlendFunc(GL_SRC_ALPHA, GL_ONE); in applyRenderState() 597 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); in applyRenderState() 603 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in applyRenderState()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | DrawableBitmap.java | 74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); in beginDrawing()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 430 GL_CMD(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)) in drawTexture() 645 GL_CMD(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)) in paintToTarget()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 618 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE); in applyRenderState() 624 GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE); in applyRenderState() 630 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR); in applyRenderState() 642 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); in applyRenderState()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | utilities.cpp | 441 case GL_ONE: d3dBlend = D3DBLEND_ONE; break; in ConvertBlendFunc()
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D | libGLESv2.cpp | 349 case GL_ONE: in glBlendFuncSeparate() 371 case GL_ONE: in glBlendFuncSeparate() 392 case GL_ONE: in glBlendFuncSeparate() 414 case GL_ONE: in glBlendFuncSeparate()
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D | Context.cpp | 50 mState.sourceBlendRGB = GL_ONE; in Context() 51 mState.sourceBlendAlpha = GL_ONE; in Context()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 442 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in resetBlending()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 74 #define GL_ONE 1 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 74 #define GL_ONE 1 macro
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/external/mesa3d/docs/ |
D | VERSIONS | 904 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
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