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Searched refs:GL_ONE (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dpixelflinger2.cpp96 SWITCH_LINE(GL_ONE); in GLBlendFactor()
118 if (GL_ZERO != srcRGB && GL_ONE != srcRGB && in BlendFuncSeparate()
122 if (GL_ZERO != srcAlpha && GL_ONE != srcAlpha && in BlendFuncSeparate()
126 if (GL_ZERO != dstRGB && GL_ONE != dstRGB && in BlendFuncSeparate()
130 if (GL_ZERO != dstAlpha && GL_ONE != dstAlpha && in BlendFuncSeparate()
135 srcAlpha = GL_ONE; in BlendFuncSeparate()
222 iface->BlendFuncSeparate(iface, GL_ONE, GL_ZERO, GL_ONE, GL_ZERO); in InitializeGGLState()
/external/quake/quake/src/QW/client/
Dgl_rlight.c158 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights()
/external/quake/quake/src/WinQuake/
Dgl_rlight.cpp161 glBlendFunc (GL_ONE, GL_ONE); in R_RenderDlights()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java354 glBlendFunc(GL_ONE, GL_ONE); in applyRenderState()
357 glBlendFunc(GL_SRC_ALPHA, GL_ONE); in applyRenderState()
360 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); in applyRenderState()
366 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in applyRenderState()
DLwjglRenderer.java591 glBlendFunc(GL_ONE, GL_ONE); in applyRenderState()
594 glBlendFunc(GL_SRC_ALPHA, GL_ONE); in applyRenderState()
597 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); in applyRenderState()
603 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in applyRenderState()
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); in beginDrawing()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp430 GL_CMD(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)) in drawTexture()
645 GL_CMD(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)) in paintToTarget()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java618 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE); in applyRenderState()
624 GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE); in applyRenderState()
630 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR); in applyRenderState()
642 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); in applyRenderState()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp441 case GL_ONE: d3dBlend = D3DBLEND_ONE; break; in ConvertBlendFunc()
DlibGLESv2.cpp349 case GL_ONE: in glBlendFuncSeparate()
371 case GL_ONE: in glBlendFuncSeparate()
392 case GL_ONE: in glBlendFuncSeparate()
414 case GL_ONE: in glBlendFuncSeparate()
DContext.cpp50 mState.sourceBlendRGB = GL_ONE; in Context()
51 mState.sourceBlendAlpha = GL_ONE; in Context()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp442 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in resetBlending()
/external/mesa3d/include/GLES2/
Dgl2.h74 #define GL_ONE 1 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h74 #define GL_ONE 1 macro
/external/mesa3d/docs/
DVERSIONS904 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)