Searched refs:GL_ONE_MINUS_CONSTANT_ALPHA (Results 1 – 8 of 8) sorted by relevance
109 SWITCH_LINE(GL_ONE_MINUS_CONSTANT_ALPHA); in GLBlendFactor()120 (GL_CONSTANT_COLOR > srcRGB || GL_ONE_MINUS_CONSTANT_ALPHA < srcRGB)) in BlendFuncSeparate()124 (GL_CONSTANT_COLOR > dstRGB || GL_ONE_MINUS_CONSTANT_ALPHA < dstRGB)) in BlendFuncSeparate()128 (GL_CONSTANT_COLOR > dstRGB || GL_ONE_MINUS_CONSTANT_ALPHA < dstRGB)) in BlendFuncSeparate()132 (GL_CONSTANT_COLOR > dstRGB || GL_ONE_MINUS_CONSTANT_ALPHA < dstRGB)) in BlendFuncSeparate()
453 case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; in ConvertBlendFunc()
361 case GL_ONE_MINUS_CONSTANT_ALPHA: in glBlendFuncSeparate()383 case GL_ONE_MINUS_CONSTANT_ALPHA: in glBlendFuncSeparate()404 case GL_ONE_MINUS_CONSTANT_ALPHA: in glBlendFuncSeparate()426 case GL_ONE_MINUS_CONSTANT_ALPHA: in glBlendFuncSeparate()435 … bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || in glBlendFuncSeparate()436 … dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); in glBlendFuncSeparate()
1763 …tate.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && in applyState()1764 … mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) in applyState()
111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 macro
703 - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
166 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 macro