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Searched refs:GL_OUT_OF_MEMORY (Results 1 – 13 of 13) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp53 return error(GL_OUT_OF_MEMORY); in glActiveTexture()
102 return error(GL_OUT_OF_MEMORY); in glAttachShader()
145 return error(GL_OUT_OF_MEMORY); in glBindAttribLocation()
174 return error(GL_OUT_OF_MEMORY); in glBindBuffer()
206 return error(GL_OUT_OF_MEMORY); in glBindFramebuffer()
230 return error(GL_OUT_OF_MEMORY); in glBindRenderbuffer()
266 return error(GL_OUT_OF_MEMORY); in glBindTexture()
286 return error(GL_OUT_OF_MEMORY); in glBlendColor()
330 return error(GL_OUT_OF_MEMORY); in glBlendEquationSeparate()
453 return error(GL_OUT_OF_MEMORY); in glBlendFuncSeparate()
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DFence.cpp49 return error(GL_OUT_OF_MEMORY); in setFence()
70 return error(GL_OUT_OF_MEMORY, GL_TRUE); in testFence()
116 return error(GL_OUT_OF_MEMORY); in getFenceiv()
DRenderbuffer.cpp207 error(GL_OUT_OF_MEMORY); in Colorbuffer()
219 error(GL_OUT_OF_MEMORY); in Colorbuffer()
332 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
342 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
DBlit.cpp163 return error(GL_OUT_OF_MEMORY); in initGeometry()
181 return error(GL_OUT_OF_MEMORY); in initGeometry()
403 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); in copySurfaceToTexture()
413 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); in copySurfaceToTexture()
425 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); in copySurfaceToTexture()
DTexture.cpp768 return error(GL_OUT_OF_MEMORY); in createSurface()
929 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()
938 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()
950 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()
963 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()
975 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()
1335 return error(GL_OUT_OF_MEMORY); in copyImage()
1389 return error(GL_OUT_OF_MEMORY); in copySubImage()
1520 return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); in createTexture()
1571 return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); in convertToRenderTarget()
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Dmain.cpp132 case GL_OUT_OF_MEMORY: in error()
DContext.cpp2101 return error(GL_OUT_OF_MEMORY); in readPixels()
2121 return error(GL_OUT_OF_MEMORY); in readPixels()
2687 return error(GL_OUT_OF_MEMORY); in finish()
2736 return error(GL_OUT_OF_MEMORY); in flush()
2751 error(GL_OUT_OF_MEMORY); in flush()
2807 error(GL_OUT_OF_MEMORY); in drawClosingLine()
2897 return GL_OUT_OF_MEMORY; in getError()
DProgram.cpp983 return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); in compileToBinary()
1510 return error(GL_OUT_OF_MEMORY); in link()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp153 gglError(GL_OUT_OF_MEMORY); in ShaderCreate()
234 gglError(GL_OUT_OF_MEMORY); in ShaderProgramCreate()
248 return GL_OUT_OF_MEMORY; in GGLShaderAttach()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
DIndexDataManager.cpp170 return GL_OUT_OF_MEMORY; in prepareIndexData()
DVertexDataManager.cpp238 return GL_OUT_OF_MEMORY; in prepareVertexData()
/external/mesa3d/include/GLES2/
Dgl2.h161 #define GL_OUT_OF_MEMORY 0x0505 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h161 #define GL_OUT_OF_MEMORY 0x0505 macro