Searched refs:GL_OUT_OF_MEMORY (Results 1 – 13 of 13) sorted by relevance
53 return error(GL_OUT_OF_MEMORY); in glActiveTexture()102 return error(GL_OUT_OF_MEMORY); in glAttachShader()145 return error(GL_OUT_OF_MEMORY); in glBindAttribLocation()174 return error(GL_OUT_OF_MEMORY); in glBindBuffer()206 return error(GL_OUT_OF_MEMORY); in glBindFramebuffer()230 return error(GL_OUT_OF_MEMORY); in glBindRenderbuffer()266 return error(GL_OUT_OF_MEMORY); in glBindTexture()286 return error(GL_OUT_OF_MEMORY); in glBlendColor()330 return error(GL_OUT_OF_MEMORY); in glBlendEquationSeparate()453 return error(GL_OUT_OF_MEMORY); in glBlendFuncSeparate()[all …]
49 return error(GL_OUT_OF_MEMORY); in setFence()70 return error(GL_OUT_OF_MEMORY, GL_TRUE); in testFence()116 return error(GL_OUT_OF_MEMORY); in getFenceiv()
207 error(GL_OUT_OF_MEMORY); in Colorbuffer()219 error(GL_OUT_OF_MEMORY); in Colorbuffer()332 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()342 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
163 return error(GL_OUT_OF_MEMORY); in initGeometry()181 return error(GL_OUT_OF_MEMORY); in initGeometry()403 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); in copySurfaceToTexture()413 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); in copySurfaceToTexture()425 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); in copySurfaceToTexture()
768 return error(GL_OUT_OF_MEMORY); in createSurface()929 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()938 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()950 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()963 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()975 return error(GL_OUT_OF_MEMORY); in copyNonRenderable()1335 return error(GL_OUT_OF_MEMORY); in copyImage()1389 return error(GL_OUT_OF_MEMORY); in copySubImage()1520 return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); in createTexture()1571 return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); in convertToRenderTarget()[all …]
132 case GL_OUT_OF_MEMORY: in error()
2101 return error(GL_OUT_OF_MEMORY); in readPixels()2121 return error(GL_OUT_OF_MEMORY); in readPixels()2687 return error(GL_OUT_OF_MEMORY); in finish()2736 return error(GL_OUT_OF_MEMORY); in flush()2751 error(GL_OUT_OF_MEMORY); in flush()2807 error(GL_OUT_OF_MEMORY); in drawClosingLine()2897 return GL_OUT_OF_MEMORY; in getError()
983 return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); in compileToBinary()1510 return error(GL_OUT_OF_MEMORY); in link()
153 gglError(GL_OUT_OF_MEMORY); in ShaderCreate()234 gglError(GL_OUT_OF_MEMORY); in ShaderProgramCreate()248 return GL_OUT_OF_MEMORY; in GGLShaderAttach()
170 return GL_OUT_OF_MEMORY; in prepareIndexData()
238 return GL_OUT_OF_MEMORY; in prepareVertexData()
161 #define GL_OUT_OF_MEMORY 0x0505 macro