Searched refs:GL_RENDERBUFFER (Results 1 – 5 of 5) sorted by relevance
43 else if (type == GL_RENDERBUFFER) in lookupRenderbuffer()100 if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) in detachRenderbuffer()106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer()112 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) in detachRenderbuffer()308 if (mColorbufferType == GL_RENDERBUFFER) in completeness()349 if (mDepthbufferType != GL_RENDERBUFFER) in completeness()388 if (mStencilbufferType != GL_RENDERBUFFER) in completeness()425 if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER) in completeness()440 mColorbufferType = GL_RENDERBUFFER; in DefaultFramebuffer()441 mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; in DefaultFramebuffer()[all …]
216 if (target != GL_RENDERBUFFER) in glBindRenderbuffer()1918 || renderbuffertarget != GL_RENDERBUFFER) in glFramebufferRenderbuffer()1948 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer); in glFramebufferRenderbuffer()1951 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); in glFramebufferRenderbuffer()1954 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); in glFramebufferRenderbuffer()2715 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) in glGetFramebufferAttachmentParameteriv()2731 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) in glGetFramebufferAttachmentParameteriv()2942 if (target != GL_RENDERBUFFER) in glGetRenderbufferParameteriv()4040 case GL_RENDERBUFFER: in glRenderbufferStorageMultisampleANGLE()
3452 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER; in blitFramebuffer()3454 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER; in blitFramebuffer()
428 #define GL_RENDERBUFFER 0x8D41 macro