Searched refs:GL_RENDERER (Results 1 – 23 of 23) sorted by relevance
224 StrMode = GL_RENDERER; in Atlantis_Key()226 case GL_RENDERER: in Atlantis_Key()332 case GL_RENDERER: in Atlantis_Display()335 DrawStr(glGetString(GL_RENDERER)); in Atlantis_Display()
146 gl_renderer = (char*) glGetString (GL_RENDERER); in GL_Init()
298 gl_renderer = glGetString (GL_RENDERER); in GL_Init()
328 gl_renderer = glGetString (GL_RENDERER); in GL_Init()
470 gl_renderer = glGetString (GL_RENDERER); in GL_Init()
522 gl_renderer = glGetString (GL_RENDERER); in GL_Init()
603 gl_renderer = glGetString (GL_RENDERER); in GL_Init()
85 String renderGl = GL11.glGetString(GL11.GL_RENDERER); in printContextInitInfo()
105 String renderer = gl.glGetString(GL10.GL_RENDERER); in onSurfaceCreated()
1625 String renderer = gl.glGetString(GL10.GL_RENDERER); in checkGLDriver()
182 gl_renderer = (char*) glGetString (GL_RENDERER); in GL_Init()
305 gl_renderer = glGetString (GL_RENDERER); in GL_Init()
576 gl_renderer = glGetString (GL_RENDERER); in GL_Init()
555 printf( "Renderer : %s\n", glGetString( GL_RENDERER ) ); in RunGLTest()
302 #define GL_RENDERER 0x1F01 macro
156 logger.log(Level.INFO, "Renderer: {0}", GLES20.glGetString(GLES20.GL_RENDERER)); in initialize()159 powerVr = GLES20.glGetString(GLES20.GL_RENDERER).contains("PowerVR"); in initialize()
665 - The glGetString(GL_RENDERER) returns more information
934 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
3214 case GL_RENDERER: in glGetString()