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Searched refs:GL_REPEAT (Results 1 – 18 of 18) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_vidandroid.c171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
172 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidlinux.c320 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
321 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidlinux_svga.c350 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
351 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidlinuxglx.c492 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
493 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidlinux_x11.c544 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
545 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidnt.c634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
/external/quake/quake/src/WinQuake/
Dgl_vidandroid.cpp218 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
219 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidlinux.cpp329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
330 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidlinuxglx.cpp600 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
601 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
Dgl_vidnt.cpp634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init()
635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp502 case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; in ConvertTextureWrap()
DTexture.cpp41 mWrapS = GL_REPEAT; in Texture()
42 mWrapT = GL_REPEAT; in Texture()
113 case GL_REPEAT: in setWrapS()
134 case GL_REPEAT: in setWrapT()
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_video.c1652 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SDL_GL_Lock()
1653 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SDL_GL_Lock()
/external/mesa3d/include/GLES2/
Dgl2.h374 #define GL_REPEAT 0x2901 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h374 #define GL_REPEAT 0x2901 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java676 return GL_REPEAT; in convertWrapMode()
DLwjglRenderer.java1719 return GL_REPEAT; in convertWrapMode()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1767 return GLES20.GL_REPEAT; in convertWrapMode()