Searched refs:GL_REPEAT (Results 1 – 18 of 18) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_vidandroid.c | 171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 172 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidlinux.c | 320 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 321 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidlinux_svga.c | 350 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 351 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidlinuxglx.c | 492 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 493 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidlinux_x11.c | 544 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 545 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidnt.c | 634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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/external/quake/quake/src/WinQuake/ |
D | gl_vidandroid.cpp | 218 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 219 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidlinux.cpp | 329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 330 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidlinuxglx.cpp | 600 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 601 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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D | gl_vidnt.cpp | 634 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in GL_Init() 635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in GL_Init()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | utilities.cpp | 502 case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; in ConvertTextureWrap()
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D | Texture.cpp | 41 mWrapS = GL_REPEAT; in Texture() 42 mWrapT = GL_REPEAT; in Texture() 113 case GL_REPEAT: in setWrapS() 134 case GL_REPEAT: in setWrapT()
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
D | SDL_video.c | 1652 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SDL_GL_Lock() 1653 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SDL_GL_Lock()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 374 #define GL_REPEAT 0x2901 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 374 #define GL_REPEAT 0x2901 macro
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 676 return GL_REPEAT; in convertWrapMode()
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D | LwjglRenderer.java | 1719 return GL_REPEAT; in convertWrapMode()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 1767 return GLES20.GL_REPEAT; in convertWrapMode()
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